The Army of Chaos
In the icy wastes north of Kislev dwell nomadic tribes of barbarians known throughout the Empire as the Northmen. Sometimes a powerful leader will arise among these savage humans, uniting the tribes into a great warhost that marches south toward Kislev and the Empire. At such times as this, the Northmen seek only bloodshed and conquest, for they are willing servants of the inscrutable Chaos gods.
The gods of Chaos are much more active in the lives of their worshippers than are the gods of other cultures. They reward their followers immediately when they are pleased, but are no less swift when demonstrating their displeasure with a devotee. A Chaos god can often show his favor by way of "marking" an individual with his symbol. This symbol bestows powers commensurate with the sphere of influence that the god controls. Further gifts and mutations are often bestowed if the god continues to be pleased with the works of his subject.
The most powerful and favored warriors among these human worshippers of Chaos are called Champions, and are exceptionally powerful in battle. Among them, strength is authority, and so these Champions are also the leaders among their people. Such creatures are so potent and so mutated they can scarcely be called human any longer. They tend to wield massive weapons that a normal man would struggle to lift, and are clad in Chaos Armor that is bound to their skin. These Champions of Chaos are among the most powerful and terrifying adversaries in all the world.
The Northmen that accompany their Champions into battle are called Marauders and often fight beside inhuman creatures such as the fearsome Beastmen. Sometimes they will even share the battlefield with creatures borne of pure Chaos energy: Daemons.
The Age of Reckoning is ushered in as a Warhost of the god Tzeentch, the Changer of Ways, marches on the Empire. Leading this terrifying army of evil is a powerful Champion named Tchar'zanek.
Chaos Careers:
Chosen : The “Tank”
"My name? Long ago, such worthless details fell from memory. I know only the lust for glorious battle – for blood, for victory! I seek only the Eye of Tzeentch – his favour, his grace, his Dark Gifts – that through them, I may be remade – reborn! Why do we raid your lands? Why do we burn your homes? Why do we flay your flesh? To serve the Lord of Change and his magnificent designs."
Marauder: The “Melee Damage Dealer”
“Say what you will of us. Call us heathens because we deny your weak pretender-God. Call us savages because we strike at you. But know this – it is we who are closest to the Ruinous Powers. We most favored of the Gods shall raid your lands, revel in your suffering and destroy you. Despair! For all that remains for you is the taste of Northern steel and the end of your world. Such is the will of the Gods.”
Zealot: The “Healer/Caster”
"He is Tzeentch! The Changer of Ways! The Raven God! The Lord of Mutation! He is the master of all that changes, and the changer of all that remains! His will is Chaos, and all the creatures of Chaos are but fleeting thoughts in his vast mind!"
Magus : The “Ranged Damage Dealer”
“Let mere Wizards have their simple fire. The flames of Tzeentch are by far the more subtle, the stranger, and all the more powerful for it. Who is more deeply burned? The man who is scorched and recoils, or the man who accepts the flame, thinking it is but warming light?”
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