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	<title>Gamer Monkey</title>
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	<description>Gamer Monkey is an MMO Gamer community and info site.</description>
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		<title>Aion: Assault on Balaurea Release Date</title>
		<link>http://www.gamermonkey.com/aion/aion-news/aion-assault-on-balaurea-release-date/</link>
		<comments>http://www.gamermonkey.com/aion/aion-news/aion-assault-on-balaurea-release-date/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 02:07:10 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[Aion News]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Assault on Balaurea]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[ncsoft]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2387</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/aion-logo.jpg" width="90" height="90" alt="" title="Aion News" /><br/>NCsoft has recently announced the &#8220;official&#8221; release date for the next chapter in their Title, Aion: Assault on Balaurea. This content expansion will be released digitally to existing/paying customers in the North America market and Europe on September 7th.  There will also be retail boxes for sale so look for them and grab yourself one [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/aion/aion-news/aion-max-level-reached-in-17-days/' rel='bookmark' title='Permanent Link: Aion Max level reached in 17 days!!'>Aion Max level reached in 17 days!!</a></li>
<li><a href='http://www.gamermonkey.com/aion/aion-news/aion-open-beta-client-available/' rel='bookmark' title='Permanent Link: Aion: Open beta client available'>Aion: Open beta client available</a></li>
<li><a href='http://www.gamermonkey.com/aion/aion-news/aion-state-of-the-game/' rel='bookmark' title='Permanent Link: Aion &#8211; State of the Game'>Aion &#8211; State of the Game</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/aion-logo.jpg" width="90" height="90" alt="" title="Aion News" /><br/><p>NCsoft has recently announced the  &#8220;official&#8221; release date for the next chapter in their Title, <em>Aion: Assault on Balaurea</em>. This content expansion will be released digitally to existing/paying customers in the North America  market and Europe on September 7th.  There will also be retail boxes for sale so look for them and grab yourself one of the exclusive in-game pets.  The European release date is set for September 10th, shortly after the North American market.</p>
<p>In <em>Aion: Assault on Balaurea</em> your  characters will have the ability to work together and launch large-scale counter  assaults against the invading Balaur in defense of their homeland. As expected there will of course be updated instances as well as the ever popular new  zones/content. No true expansion would be complete without the inevitable GRIND so to this end the level cap will also be increased. Toss in a mix of new weapons, armor and gear with some new skills and  a pinch of new/improved flight mechanics and you have the Aion recipe for expansion content.</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/aion/aion-news/aion-max-level-reached-in-17-days/' rel='bookmark' title='Permanent Link: Aion Max level reached in 17 days!!'>Aion Max level reached in 17 days!!</a></li>
<li><a href='http://www.gamermonkey.com/aion/aion-news/aion-open-beta-client-available/' rel='bookmark' title='Permanent Link: Aion: Open beta client available'>Aion: Open beta client available</a></li>
<li><a href='http://www.gamermonkey.com/aion/aion-news/aion-state-of-the-game/' rel='bookmark' title='Permanent Link: Aion &#8211; State of the Game'>Aion &#8211; State of the Game</a></li>
</ol></p>]]></content:encoded>
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		<title>DC Universe Online voice cast revealed</title>
		<link>http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-online-voice-cast-revealed/</link>
		<comments>http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-online-voice-cast-revealed/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 03:26:57 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[DCUO News]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[DCU]]></category>
		<category><![CDATA[Mark Hamill]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[voice actors]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2383</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/dc-universe-online-logo.jpg" width="90" height="90" alt="" title="DCUO News" /><br/>DC Universe Online seems to be having no expense spared in its production.  Proof of this can be seen in the recent announcement by SOE regarding their voice actor selection for this upcoming MMO. This MMO is to be released at the beginning of November of this year and the hype around it has been [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-online-pricing-revealed/' rel='bookmark' title='Permanent Link: DC Universe Online Pricing revealed'>DC Universe Online Pricing revealed</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/soe-releases-official-trailer-for-dc-universe-online-from-e3/' rel='bookmark' title='Permanent Link: SOE releases Official Trailer for DC Universe Online from E3!'>SOE releases Official Trailer for DC Universe Online from E3!</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-confirmed-for-november-2010/' rel='bookmark' title='Permanent Link: DC Universe Confirmed for November 2010'>DC Universe Confirmed for November 2010</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/dc-universe-online-logo.jpg" width="90" height="90" alt="" title="DCUO News" /><br/><p>DC Universe Online seems to be having no expense spared in its production.  Proof of this can be seen in the recent announcement by SOE regarding their voice actor selection for this upcoming MMO. This MMO is to be released at the beginning of November of this year and the hype around it has been building and building lately so hopefully they don&#8217;t follow the same pattern as many of the over-hyped MMO titles have in recent years. As for who this voice actor cast consists of I&#8217;ll give you just one hint in regards to the actor that is headlining this cast.. &#8220;Use the Force Luke&#8221;.  The full SOE release can be found below:</p>
<blockquote><p>Sony Online Entertainment LLC (SOE) announced today that  two of animation’s most well-known talents lead a triple-A cast of voice  actors in providing their skills for the upcoming online action game,  DC Universe™ Online.  Mark Hamill (Batman: Arkham Asylum, Batman: The  Animated Series) will once again voice The Joker, while Kevin Conroy  (Batman: The Animated Series, Justice League Unlimited, Batman: Arkham  Asylum) brings to life everyone’s favorite dark knight, Batman.</p>
<p>“We’re excited that not only will Mark and Kevin bring their talent  back to the DC Universe as part of DC Universe Online, but we’ve hit the  jackpot with a full cast that are veterans of all the movies, TV shows,  and games that our fans are crazy about,” said Sony Online  Entertainment Vice President of Development John Blakely.  “Several of  these actors are recognized as the definitive voices for these  characters, and will help us in creating an authentic and exciting  experience for fans when they get in the game.”</p>
<p>Besides becoming an international pop-culture icon as the protagonist  in George Lucas’s original Star Wars trilogy, Mark Hamill’s career has  encompassed virtually all aspect of modern media available to an actor –  stage, screen, television, movies and video games.  He has performed in  hundreds of TV cartoons:  Batman: The Animated Series, The Simpsons,  Ren &amp; Stimpy, Samurai Jack, Spider-Man, Powerpuff Girls, The Hulk,  Fantastic Four, Little Mermaid, Phantom 2040, Johnny Bravo, Fairly Odd  Parents, The Flintstones, Jonny Quest and Scooby Doo.  He’s also  provided his voice for several animated feature films:  Joseph, Prince  of Dreams, Balto II, Wizards, Batman: Mask of the Phantasm and Batman  Beyond: The Return of the Joker, for which he received two “Annie” award  nominations.</p>
<p>Kevin Conroy is best known to audiences for his role as Batman in <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Batman:_The_Animated_Series');" href="http://en.wikipedia.org/wiki/Batman:_The_Animated_Series">Batman:  The Animated Series</a>. Conroy continued to voice Batman in the  subsequent series <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/The_New_Batman_Adventures');" href="http://en.wikipedia.org/wiki/The_New_Batman_Adventures">The New  Batman Adventures</a>, <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Batman_Beyond');" href="http://en.wikipedia.org/wiki/Batman_Beyond">Batman Beyond</a>, <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Justice_League_%28animated_series%29');" href="http://en.wikipedia.org/wiki/Justice_League_%28animated_series%29">Justice  League</a>, and <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Justice_League_Unlimited');" href="http://en.wikipedia.org/wiki/Justice_League_Unlimited">Justice  League Unlimited</a>.  His tenure in the role also includes the films <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Batman:_Mask_of_the_Phantasm');" href="http://en.wikipedia.org/wiki/Batman:_Mask_of_the_Phantasm">Batman:  Mask of the Phantasm</a>, <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Batman_%26_Mr._Freeze:_SubZero');" href="http://en.wikipedia.org/wiki/Batman_%26_Mr._Freeze:_SubZero">Batman  &amp; Mr. Freeze: SubZero</a>, <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Batman_Beyond:_Return_of_the_Joker');" href="http://en.wikipedia.org/wiki/Batman_Beyond:_Return_of_the_Joker">Batman  Beyond: Return of the Joker</a>, and <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Batman:_Mystery_of_the_Batwoman');" href="http://en.wikipedia.org/wiki/Batman:_Mystery_of_the_Batwoman">Batman:  Mystery of the Batwoman</a>. He also voiced Batman for the character’s  guest appearances in Superman: The Animated Series, <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Static_Shock');" href="http://en.wikipedia.org/wiki/Static_Shock">Static Shock</a>, and <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/The_Zeta_Project');" href="http://en.wikipedia.org/wiki/The_Zeta_Project">The Zeta Project</a>.  Conroy has also voiced Batman in the <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/DC_Universe_Animated_Original_Movies');" href="http://en.wikipedia.org/wiki/DC_Universe_Animated_Original_Movies">DC  Universe animated original movies</a> <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Batman:_Gotham_Knight');" href="http://en.wikipedia.org/wiki/Batman:_Gotham_Knight">Batman:  Gotham Knight</a>, <a onclick="javascript:pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Superman/Batman:_Public_Enemies');" href="http://en.wikipedia.org/wiki/Superman/Batman:_Public_Enemies">Superman/Batman:  Public Enemies</a>, and Superman/Batman: Apocalypse.  In a full tally  of his performances, Conroy has portrayed the superhero longer than any  other actor in either live-action or animation.</p>
<p>The rest of the cast will provide voices for the following iconic  characters:</p>
<p>Adam Baldwin (Superman) –Baldwin has amassed an impressive and  expansive range of film roles, from large studio projects to gritty  independent films.  Baldwin has worked with many of Hollywood’s most  successful actors and directors, including Stanley Kubrick, Mel Gibson,  Kevin Costner, and Richard Donner. In the sci-fi world, audiences know  Baldwin for his starring role on Firefly, recurring roles on The  X-Files, Angel, and The Visitor, and guest-starring roles on Stargate  SG-1 and the new The Outer Limits. He followed up his Firefly character  once again in Joss Whedon’s motion picture, Serenity.</p>
<p>Gina Torres (Wonder Woman)—Currently starring in the new ABC Family  series Huge, Torres’ most notable television credits are her  performances as assassin Anna Espinosa on Alias and Zoe Washburn, the  shotgun-toting mercenary on Joss Whedon’s Firefly (and the feature film  Serenity), in addition to her roles in Xena: Warrior Princess and  Cleopatra 2525, which earned her an ALMA award.  Her film credits  include The Matrix Revolutions, The Matrix Reloaded, I Think I Love My  Wife, and Hair Show.  She has also voiced the characters of Vixen in the  Justice League animated series and Superwoman in the DC Universe  animated feature Justice League: Crisis on Two Earths.</p>
<p>James Marsters (Lex Luthor) – James Marsters may best be known for  the role of Spike, the cult favorite punk-goth vampire that he played  for six seasons on the series Buffy the Vampire Slayer and then on the  final season of the spin-off show Angel.  He is a headlining fan  favorite at conventions worldwide honoring the show and sci-fi genre.   Marsters currently recurs on the series Smallville, playing the role of  Brainiac, an android who causes a rift between Clark Kent and Lex  Luthor.  He can also be seen in his recurring role on the hit BBC  America show Torchwood, playing the ruthless and sexually deviant  Captain John. On the big screen, Marsters most recently completed the  much-anticipated live action adaptation of the hit Japanese video game  Dragon Ball, in which he portrays Lord Picolo, the evil warlord set on  destroying the earth.</p>
<p>Michelle Forbes (Circe) – One of the industry’s most prolific actors,  Forbes brings an intense quality to every role she tackles.  She has  appeared in such independent films as Kalifornia and Swimming with  Sharks.  Last year she made her debut in the groundbreaking HBO series  True Blood starring as Maryann, a wealthy local who has mysterious  intentions.  She has also appeared as Kate Weston in the critically  acclaimed HBO series In Treatment.  In 2005, Forbes received rave  reviews when she starred as Admiral Helena Cain in the intelligent and  politically charged series Battlestar Galactica.</p>
<p>In DC Universe Online, players will be thrust headlong into an  action-packed online world based on the heroes, villains and landmarks  of the DC Universe. In the game, players step into the role of the next  legendary superhero or villain and are given the choice to save or  conquer the universe online. Along the way, players will be fighting  alongside or against iconic DC characters as well as other players for  the fate of the DC Universe.</p></blockquote>


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<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-confirmed-for-november-2010/' rel='bookmark' title='Permanent Link: DC Universe Confirmed for November 2010'>DC Universe Confirmed for November 2010</a></li>
</ol></p>]]></content:encoded>
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		<title>Champions Online &#8211; State of the Game July 20, 2010</title>
		<link>http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-july-20-2010/</link>
		<comments>http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-july-20-2010/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 23:01:53 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[CO News]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[Shannon Posniewski]]></category>
		<category><![CDATA[state of the game]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2359</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO News" /><br/>Executive Producer Shannon Posniewski from Cryptic Studios gave us the latest State of the Game for Champions Online today. As would be expected, the update was full of information on upcoming changes, fixes, enhancements and expansions even for this MMO. Enhancements to the Super Group interface and additional functionality for Super Groups is something many [...]


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<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-feb-9-2010/' rel='bookmark' title='Permanent Link: Champions Online: State of the Game Feb 9, 2010'>Champions Online: State of the Game Feb 9, 2010</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/state-of-the-game-feb-19-2010/' rel='bookmark' title='Permanent Link: State of the Game: Feb 19, 2010'>State of the Game: Feb 19, 2010</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO News" /><br/><p>Executive Producer Shannon Posniewski from Cryptic Studios gave us the latest State of the Game for Champions Online today.  As would be expected, the update was full of information on upcoming changes, fixes, enhancements and expansions even for this MMO. Enhancements to the Super Group interface and additional functionality for Super Groups is something many have been waiting for. And of course the announcement of the next installment in adventure packs was most welcome, The Demonflame is expected to be released in late September and will bring another instanced area to adventure in and new baddies to pummel. Cryptic continues to hold to their commitment of updating and adding content to their Champions Online MMO, brownie points for them to be certain.  Below is the official post made by &#8220;Poz&#8221;</p>
<p>&#8220;Hello Champions!</p>
<p>School&#8217;s out and summer is upon us (in the northern hemisphere)! I&#8217;m  just recently back from a vacation to the Adirondacks, where I was eaten  by <a href="http://www.nfb.ca/film/blackfly/">black flies</a>, the  temperature was high, and the internet non-existent. But while I&#8217;ve been  basking in <a href="http://en.wikipedia.org/wiki/DEET">DEET</a>, the  team has been hard at work.</p>
<h3>Summer Update</h3>
<p>It&#8217;s been HOT here at Cryptic HQ, so we&#8217;ve been hiding in the air  conditioning and working on the Summer Update. We hope to have our first  candidate up on PTS on Friday or early next week! We&#8217;re aiming for  going live on August 17, but that depends on how it looks on PTS and  what you think.</p>
<p>Here&#8217;s what&#8217;s coming in the Summer Update:</p>
<ul>
<li><strong>Supergroup Improvements</strong>
<ul>
<li>We&#8217;ve added a number of new features to Supergroups. At the same  time, we did a user interface overhaul and made it easier and more  straightforward to use.</li>
<li>Supergroups can now advertise for recruits by making their  supergroup visible in the new supergroup search window. You can specify  how casual your group is, what kinds of things you like to do, point to  your website and so on. We now keep a historical log of key events in  the supergroup such as when people join, change ranks and level up.</li>
<li>We&#8217;ve added an Event system, which lets you create and schedule  events for members to attend. You can sign up for the event, decline it  and leave notes about it.</li>
</ul>
</li>
</ul>
<p>Here&#8217;s a couple screenshots to show you where we&#8217;re going:</p>
<div><a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/ui1.png" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/ui1sm.png" alt="" /></a> <a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/ui2.png" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/ui2sm.png" alt="" /></a> <a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/ui3.png" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/ui3sm.png" alt="" /></a></div>
<ul>
<li><strong>Pet Powers</strong>
<ul>
<li>We&#8217;re giving pet powers a huge and complete overhaul in this  update. We are greatly changing the way they operate.</li>
<li>Previously, players controlled pets through special multi-mode  powers and clever pet AI. Now players will be more explicit with their  pets. An expanded user interface will let you control how they operate  (e.g. going into special modes) more directly.</li>
<li>We have made pets stronger overall. They have more powers and they  do more damage. However, they now need energy to do their work. They  don&#8217;t have their own energy builders like players; you will need to make  sure that you keep your pets juiced up.</li>
<li>We&#8217;re very excited about these changes and think they make pets a  whole lot more fun to play, but we want to know what you think. When  these changes get to PTS, try them out and let us know. Balseraph will  also write up a big post about all the changes when we get it out there.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Ren Center Update</strong>
<ul>
<li>We gave Ren Center a facelift, made it a better space for social  activities, and made a place for the tailors to live. We moved the  Powerhouse to the side, built a big stage and tailors have moved into a  covered area on the other side.</li>
</ul>
</li>
</ul>
<div><a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/2.jpg" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/2sm.jpg" alt="" /></a> <a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/3.jpg" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/3sm.jpg" alt="" /></a></div>
<ul>
<li><strong>Emotes</strong>
<ul>
<li>We&#8217;ve added over 20 new emotes and improved the UI so you can  see and use them all easily. There are many more dances,  rock/paper/scissors, coin flip and a bunch more.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>CStore 2.0</strong>
<ul>
<li>We&#8217;ve rewritten the interface to the store. Previously, you  would need to go to the web to get reasonably good pictures and  information about the items. We&#8217;ve integrated these pictures into the  new store. In addition, we&#8217;ve categorized the items better and made  navigation more clear.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Civilian Mission Fixes</strong>
<ul>
<li>In a previous update, we made a bug fix which greatly reduced  the number of civilian missions given to players. Many people didn&#8217;t  like this change because they like these instanced missions. In this  update, you can now also go out and actively get these missions by  rescuing civilians. If you find a civilian being threatened and defeat  the critters around him, the citizen will give you a mission (assuming  he has a valid one for you).</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Tights and High Heels</strong>
<ul>
<li>Men and women will be able to choose from many more Tights  options in the costume creator. In addition, we made a few different  high-heeled shoes and boots for women.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Difficulty Slider</strong>
<ul>
<li>Our new difficulty slider will &#8220;go to 11&#8243; (one higher than we  have now).</li>
</ul>
</li>
</ul>
<p><strong>Other Major Changes</strong></p>
<ul>
<li>Costume Unlocking
<ul>
<li>When you find an item which unlocks a costume part, it is  supposed to unlock for all your characters. We found many that didn&#8217;t  and fixed them.</li>
</ul>
</li>
<li>Sidekicking in an instance no longer has a distance requirement. As  long as your Mentor is on the map, you stay sidekicked.</li>
<li>Our crack video team went through a bunch of the zone cutscenes and  made them look more cinematic and awesome!</li>
<li>VIPER&#8217;s pulson gun will do less damage now.</li>
</ul>
<p>These are just the big ticket items. The patch notes will have the  full list of changes and bug fixes. You&#8217;ll be able to see all of this  (and maybe a couple more goodies if we get them done and tested in time)  very soon on PTS. Let us know what you think!</p>
<h3>The Demonflame</h3>
<p>Near the end of September, we are planning on launching the next  adventure pack, The Demonflame. Here&#8217;s the basic back plot, which some  of you may remember from the Champions pen and paper game.</p>
<p>Nearly 20 years ago, Luther Black used the full power of the DEMON  organization that he&#8217;d built to cause the Demonflame Incident. Through  vile magic and human sacrifice he created a flaming tower that rose into  the sky, and at its peak he tried a horrific ritual to let him pry open  the doors between worlds and take on unnatural powers. He was stopped  by the combined forces of brave superheroes and, to everyone&#8217;s surprise,  VIPER. No one knows why VIPER lent their aid, but VIPER and DEMON have  been fighting each other ever since. Luther Black&#8217;s plan was foiled, and  the tower disappeared.</p>
<p>Now, with his plans deeply shaken and the day of reckoning coming  fast, Luther Black has taken a desperate gamble to re-create the  Demonflame incident. If he succeeds, he may be able to open a portal to  the Qliphothic realm, and attain his apotheosis of evil.</p>
<p>Work with the mystic hero Witchcraft of the Champions and Violette  Boudreau of UNTIL&#8217;s Project Hermes to discover what DEMON and Luther  Black are planning in the chaotic realm known as the Qliphothic. Be  prepared to face otherworldly horrors in order to stop Luther Black  before he gains the power he seeks!</p>
<p>The adventure pack has a new environment (Qliphoth) and a new critter  group (the Qliphothic Horrors). It also has a bunch of other cool stuff  in it. We&#8217;ve been playtesting it in-house and it&#8217;s looking really  great.</p>
<div><a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/1.jpg" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/1sm.jpg" alt="" /></a> <a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/4.jpg" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/4sm.jpg" alt="" /></a> <a rel="lightbox[1]" href="http://files.champions-online.com.s3.amazonaws.com/img/sotg/5.jpg" rel="prettyPhoto[g2359]"><img src="http://files.champions-online.com.s3.amazonaws.com/img/sotg/5sm.jpg" alt="" /></a></div>
<h3>And Also &#8230;</h3>
<p>There is also some feedback that we&#8217;re looking into. We&#8217;re not  promising anything (yet), but I wanted you to know we&#8217;re looking at what  you have to say.</p>
<ul>
<li>Holds in game don&#8217;t seem to work correctly.  Pressing Z does not  seem to help break a hold more quickly.  We&#8217;re investigating this right  now.</li>
<li>Many think that too many critters in game can dispel travel powers.  We&#8217;re looking at ways to make them less irritating while still not  letting players kite or ignore them with impunity.</li>
<li>There have been reports than critters with Defiance are too tough  compared to other critters of the same level without Defiance. They are  supposed to be more difficult, but we will investigate and see if they  are turned up too high.</li>
</ul>
<p>Keep cool, Heroes!<br />
-poz&#8221;</p>
<p>﻿</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/state-of-the-game-for-champions-online-june-17/' rel='bookmark' title='Permanent Link: State of the Game for Champions Online &#8211; June 17'>State of the Game for Champions Online &#8211; June 17</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-feb-9-2010/' rel='bookmark' title='Permanent Link: Champions Online: State of the Game Feb 9, 2010'>Champions Online: State of the Game Feb 9, 2010</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/state-of-the-game-feb-19-2010/' rel='bookmark' title='Permanent Link: State of the Game: Feb 19, 2010'>State of the Game: Feb 19, 2010</a></li>
</ol></p>]]></content:encoded>
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		<title>Star Trek Online &#8211; Season Two:Ancient Enemies</title>
		<link>http://www.gamermonkey.com/star-trek-online/sto-news/star-trek-online-season-twoancient-enemies/</link>
		<comments>http://www.gamermonkey.com/star-trek-online/sto-news/star-trek-online-season-twoancient-enemies/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 15:31:42 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[STO News]]></category>
		<category><![CDATA[Ancient enemies]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[Season Two]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2364</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/STO_logo.gif" width="90" height="90" alt="" title="STO News" /><br/>Cryptic Studios released their Season Two: Ancient Enemies official info yesterday. This update raises the level cap, adds new titles, new ships, new gear, new episodes and a bit of customization loving for the Klingons.  Mix in a bit of the new diplomatic corps, Fluidic Space and new mini-games to keep you busy and this [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/star-trek-online/star-trek-online-video-klingons/' rel='bookmark' title='Permanent Link: Star Trek Online Video &#8211; Klingons!'>Star Trek Online Video &#8211; Klingons!</a></li>
<li><a href='http://www.gamermonkey.com/star-trek-online/sto-news/star-trek-online-release-notes-jan-20-2010/' rel='bookmark' title='Permanent Link: Star Trek Online Release Notes &#8211; Jan 20, 2010'>Star Trek Online Release Notes &#8211; Jan 20, 2010</a></li>
<li><a href='http://www.gamermonkey.com/star-trek-online/sto-news/star-trek-online-patch-notes-feb-23-2010/' rel='bookmark' title='Permanent Link: Star Trek Online Patch Notes Feb 23, 2010'>Star Trek Online Patch Notes Feb 23, 2010</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/STO_logo.gif" width="90" height="90" alt="" title="STO News" /><br/><div>
<p>Cryptic Studios released their <em>Season Two: Ancient Enemies</em> official info yesterday. This update raises the level cap, adds new titles, new ships, new gear, new episodes and a bit of customization loving for the Klingons.  Mix in a bit of the new diplomatic corps, Fluidic Space and new mini-games to keep you busy and this seems to be a fairly solid addition to this Star Trek Based MMO. Emblem customization is also being added for those into the cosmetic look and feel of things as well. The announcement of weekly episodes was a surprise and promises to help keep the game &#8220;fresher&#8221; for so long as they stick to that weekly schedule.  Read below for the full details of the Cryptic<em> Season Two: Ancient Enemies </em>announcement.</p>
<h4>&#8220;Congratulations, Admiral</h4>
<p>We&#8217;re raising the level cap from 45 all the way to 51. With the  increase comes new ranks:</p>
<ul>
<li>Federation:
<ul>
<li>Rear Admiral, Lower Half (41-45)</li>
<li>Rear Admiral, Upper Half (46-50)</li>
<li>Vice Admiral (51)</li>
</ul>
</li>
<li>Klingon:
<ul>
<li>Brigadier General (41-45)</li>
<li>Major General (46-50)</li>
<li>Lieutenant General (51)</li>
</ul>
</li>
</ul>
<p>With the new distinction comes a new set of rewards and content:</p>
<ul>
<li>New Tier 5 ships for both the Federation and Klingon  factions. The Federation will receive an Exploration Cruiser retrofit  featuring saucer separation, a Tactical Escort retrofit with a  non-combat cloaking device and a Long Range Science Vessel retrofit with  ablative generators. The Klingon Empire will receive the Kar&#8217;Fi  Carrier, a Fek’Ihri Tactical Carrier with kamikaze S&#8217;Kul Fighters.</li>
<li>Level 51 versions of every Special Task Force mission and Fleet  Action.</li>
<li>Mark XI gear rewards.</li>
</ul>
<h4>Klingon Episodes</h4>
<p>In Season Two: Ancient Enemies, the Klingon faction will feature  eight brand new Episodes tailored specifically to the Empire.</p>
<p>These Episodes star the Fek&#8217;ihri, the fabled enemy of Kahless,  founder of the Klingon Empire. In Season Two, the Fek&#8217;ihri have returned  and have again set their eyes upon Qo&#8217;noS. It&#8217;s up to you and your  friends to protect the jewel of the Empire from occupation!</p>
<h4>The Federation Diplomatic Corps</h4>
<p>There&#8217;s more to life than leading with the sword. The Federation  Diplomatic Corps brings subtlety to galactic turmoil. To kick off the  new gameplay option, we&#8217;re introducing First Contact missions in which  you&#8217;ll meet and interact with brand new civilizations.</p>
<p>As you progress with your diplomacy, you&#8217;ll earn special ranks and  rewards within the Diplomatic Corps, so you&#8217;ll be rewarded for leading  with the olive branch rather than the arrow.</p>
<h4>Now Entering: Fluidic Space</h4>
<p>In Season Two: Ancient Enemies, you&#8217;ll continue your interaction  with the Undine, venturing into their native Fluidic space to learn more  about the enigmatic species and their struggle with the Borg.</p>
<p>The Undine story continues with five new Episodes, a Fleet Action  and all new Deep Space Encounters.</p>
<h4>Introducing Mini-Games</h4>
<p>Coming to a space station near you is the casino game Dabo. Play Dabo  in social hubs to earn gold pressed latinum, which you can then use to  buy all sorts of special rewards.</p>
<p>Along with Dabo is the Anomaly Scan mini-game.</p>
<p>Anomaly Scan is a new way to discover resources in-game. By playing  this special mini-game, you&#8217;ll be able to find more anomalies than  normal. You&#8217;ll improve your yield and feel more engaged.</p>
<h4>Feature Episodes, Weekly</h4>
<p>In addition to all the great story-based Episodes we&#8217;ve got on tap  for you, we&#8217;ll be releasing new Feature Episodes every week, starting in  August. These Episodes will introduce a new neutral mission giving  race, the Deferi. Players of any level from both factions will be able  to aid the Deferi against a new adversary. Be sure to keep an eye out  for these special Feature Episodes as you enjoy Season Two!</p>
<h4>Customization And More</h4>
<p>We&#8217;ve got some great quality of life features headed your way, too.  Some new improvements include:</p>
<ul>
<li><strong>Fleet Emblems</strong>: Fleets can customize their own  emblems and display them on ships, giving a Fleet a unified appearance  in space.</li>
<li><strong>Improved Klingon Customization</strong>: All new costume  options for Klingon Captains, and we&#8217;ve redesigned existing costume  options to look better.</li>
</ul>
<h4>Even More on the Way</h4>
<p>These are only some of the changes, fixes and updates in Season Two:  Ancient Enemies. For a full list of what&#8217;s bundled into Season Two:  Ancient Enemies, please visit <a href="http://forums.startrekonline.com/forumdisplay.php?f=158">the  Engineering Reports forum</a>.</p>
</div>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/star-trek-online/star-trek-online-video-klingons/' rel='bookmark' title='Permanent Link: Star Trek Online Video &#8211; Klingons!'>Star Trek Online Video &#8211; Klingons!</a></li>
<li><a href='http://www.gamermonkey.com/star-trek-online/sto-news/star-trek-online-release-notes-jan-20-2010/' rel='bookmark' title='Permanent Link: Star Trek Online Release Notes &#8211; Jan 20, 2010'>Star Trek Online Release Notes &#8211; Jan 20, 2010</a></li>
<li><a href='http://www.gamermonkey.com/star-trek-online/sto-news/star-trek-online-patch-notes-feb-23-2010/' rel='bookmark' title='Permanent Link: Star Trek Online Patch Notes Feb 23, 2010'>Star Trek Online Patch Notes Feb 23, 2010</a></li>
</ol></p>]]></content:encoded>
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		<title>New Gameplay Footage for The Old Republic</title>
		<link>http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/new-gameplay-footage-for-the-old-republic/</link>
		<comments>http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/new-gameplay-footage-for-the-old-republic/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 17:09:59 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[TOR News]]></category>
		<category><![CDATA[gameplay footage]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Old republic]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2380</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/tor_logo.gif" width="90" height="90" alt="" title="TOR News" /><br/>Multi-player combat in Star Wars: The Old Republic The rumored gameplay trailer that was shown behind closed doors at E3 2010 has finally been released for public consumption by LucasArts.  Check out the video and you&#8217;ll see a clear picture of game play in this Star Wars based MMO, keep in mind that it is [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/knights-of-the-old-republic-trailer/' rel='bookmark' title='Permanent Link: Star Wars: The Old Republic Trailer'>Star Wars: The Old Republic Trailer</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/player-ships-in-the-old-republic/' rel='bookmark' title='Permanent Link: Player Ships in The Old Republic'>Player Ships in The Old Republic</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-combat-video/' rel='bookmark' title='Permanent Link: The Old Republic Combat Video'>The Old Republic Combat Video</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/tor_logo.gif" width="90" height="90" alt="" title="TOR News" /><br/><h3>Multi-player combat in Star Wars: The Old Republic</h3>
<p>The rumored gameplay trailer that was shown behind closed doors at E3 2010 has finally been released for public consumption by  LucasArts.  Check out the video and you&#8217;ll see a clear picture of game play in this Star Wars based MMO, keep in mind that it is still beta and isn&#8217;t due for release until Q2 2011 so there should be improvements graphically, not that it needs them from this video though.</p>
<p>One thing that is odd abotu this MMO title is that there are really only 4 classes in the traditional sense per &#8220;side&#8221; the Republic and the Sith each have 4 core classes, each being counterparts of the other side&#8217;s 4 classes basically. You have your traditional holy 4 of traditional MMO titles out there; The Tank, the Healer, the controller or secondary tank for dealing with the extra bad guys and the DPS class.  It stands to reason that future content expansion would have additional classes or the game itself may get a bit dull overall based on the limited selection of character class options.</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/knights-of-the-old-republic-trailer/' rel='bookmark' title='Permanent Link: Star Wars: The Old Republic Trailer'>Star Wars: The Old Republic Trailer</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/player-ships-in-the-old-republic/' rel='bookmark' title='Permanent Link: Player Ships in The Old Republic'>Player Ships in The Old Republic</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-combat-video/' rel='bookmark' title='Permanent Link: The Old Republic Combat Video'>The Old Republic Combat Video</a></li>
</ol></p>]]></content:encoded>
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		<title>Star Wars: The Old republic is PC Only :(</title>
		<link>http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/star-wars-the-old-republic-is-pc-only/</link>
		<comments>http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/star-wars-the-old-republic-is-pc-only/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 22:51:44 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[TOR News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[PC only]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Old republic]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2376</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/tor_logo.gif" width="90" height="90" alt="" title="TOR News" /><br/>Console gamers that were hoping for a port over of Bioware&#8217;s in development and highly anticipated MMO, Star War: The Old republic, are in for a sad bit of news.  In a recent interview with Bioware&#8217;s Daniel Erickson, he stated quite clearly that it may not even be possible to port this MMO title over [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/star-wars-the-old-republic-pushed-to-spring-2011/' rel='bookmark' title='Permanent Link: Star Wars &#8211; The Old Republic Pushed to Spring 2011'>Star Wars &#8211; The Old Republic Pushed to Spring 2011</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/knights-of-the-old-republic-trailer/' rel='bookmark' title='Permanent Link: Star Wars: The Old Republic Trailer'>Star Wars: The Old Republic Trailer</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/what-is-star-wars/' rel='bookmark' title='Permanent Link: What is Star Wars?'>What is Star Wars?</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/tor_logo.gif" width="90" height="90" alt="" title="TOR News" /><br/><p>Console gamers that were hoping for a port over of Bioware&#8217;s in development and highly anticipated MMO, Star War: The Old republic, are in for a sad bit of news.  In a recent interview with Bioware&#8217;s Daniel Erickson, he stated quite clearly that it may not even be possible to port this MMO title over to a console platform.  To make matters more disheartening they also confirmed that they hadn’t even discussed the possibility of doing this. To add a bit more dirt to the grave Erickson expanded on this by stating that the PC is  the natural environment for a game with a keyboard and mouse control system.</p>
<p>Power up those old PCs and shelf that console folks if you plan on playing this one. Or if you don&#8217;t have a PC with the juice to run this one never fear, you have until Q2 of 2011 to get a PC that is up to specs.</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/star-wars-the-old-republic-pushed-to-spring-2011/' rel='bookmark' title='Permanent Link: Star Wars &#8211; The Old Republic Pushed to Spring 2011'>Star Wars &#8211; The Old Republic Pushed to Spring 2011</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/knights-of-the-old-republic-trailer/' rel='bookmark' title='Permanent Link: Star Wars: The Old Republic Trailer'>Star Wars: The Old Republic Trailer</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/what-is-star-wars/' rel='bookmark' title='Permanent Link: What is Star Wars?'>What is Star Wars?</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Changing Chat Channels easily in Champions Online</title>
		<link>http://www.gamermonkey.com/champions-online/co-guides/changing-chat-channels-easily-in-champions-online/</link>
		<comments>http://www.gamermonkey.com/champions-online/co-guides/changing-chat-channels-easily-in-champions-online/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 15:15:29 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[CO Guides]]></category>
		<category><![CDATA[bind]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[chat channel]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[hotkey]]></category>
		<category><![CDATA[keybind]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2361</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO Guides" /><br/>KEY BINDING TO MAKE CHAT CHANNEL CHANGING EASIER If you are like me you probably have multiple chat channels setup in addition to the standard ones that you find in Champions Online (Zone, Local, Team, etc.).  Setting up custom channels can be their own minor problem but once they are setup the problem quickly becomes [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/warhammer-online/warhammer-online-war-guides/chat-channels-in-warhammer-online/' rel='bookmark' title='Permanent Link: Chat Channels in Warhammer Online'>Chat Channels in Warhammer Online</a></li>
<li><a href='http://www.gamermonkey.com/lord-of-the-rings-online/lotro-warcrydev-chat-wednesday-june-3/' rel='bookmark' title='Permanent Link: LOTRO WarcryDev Chat: Wednesday June 3'>LOTRO WarcryDev Chat: Wednesday June 3</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/co-guides/upgrades-in-champions-online/' rel='bookmark' title='Permanent Link: Upgrades in Champions Online'>Upgrades in Champions Online</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO Guides" /><br/><h3>KEY BINDING TO MAKE CHAT CHANNEL CHANGING EASIER</h3>
<p>If you are like me you probably have multiple chat channels setup in addition to the standard ones that you find in Champions Online (Zone, Local, Team, etc.).  Setting up custom channels can be their own minor problem but once they are setup the problem quickly becomes changing back and forth between the various chat channels to type.</p>
<p>To alleviate this stress I give you Chat Channel Key Binding!</p>
<p>Below you will find an example list of these binds:</p>
<p>/bind F7 &#8220;channel_setcurrent  &#8220;custom-chat-channel-name-1&#8243; &#8221;<br />
/bind F8 &#8220;channel_setcurrent  &#8220;custom-chat-channel-name-2&#8243; &#8221;<br />
/bind F9 &#8220;channel_setcurrent &#8220;Zone&#8221; &#8221;<br />
/bind F10 &#8220;channel_setcurrent &#8220;Team&#8221; &#8221;<br />
/bind F11 &#8220;channel_setcurrent &#8220;Local&#8221; &#8221;<br />
/bind F12 &#8220;channel_setcurrent &#8220;Super Group&#8221; &#8221;</p>
<p>Simply input these one at a time through your regular chat window and then from that point on it is just a matter of hitting one button to change chat channels.</p>
<p>To make it easier to setup these same bindings to new alts on your account, simply type in /bind_save once you&#8217;ve set them up for one character, then when you change to another alt just type /bind_load to load all of your keyboard shortcuts including these to the new character. WARNING: If you have different binds for different characters do not use /bind_load. It may overwrite your unique binds on the character.</p>
<p>There you have it.  Time saved, stress relieved.. life is good.</p>
<p>Special Thanks to @peace for pointing this out to me in the first place!  You rock peace.</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/warhammer-online/warhammer-online-war-guides/chat-channels-in-warhammer-online/' rel='bookmark' title='Permanent Link: Chat Channels in Warhammer Online'>Chat Channels in Warhammer Online</a></li>
<li><a href='http://www.gamermonkey.com/lord-of-the-rings-online/lotro-warcrydev-chat-wednesday-june-3/' rel='bookmark' title='Permanent Link: LOTRO WarcryDev Chat: Wednesday June 3'>LOTRO WarcryDev Chat: Wednesday June 3</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/co-guides/upgrades-in-champions-online/' rel='bookmark' title='Permanent Link: Upgrades in Champions Online'>Upgrades in Champions Online</a></li>
</ol></p>]]></content:encoded>
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		<title>Wonder Woman keeps her classic hotty outfit in DCU</title>
		<link>http://www.gamermonkey.com/dc-universe-online/dcuo-news/wonder-woman-keeps-her-classic-hotty-outfit-in-dcu/</link>
		<comments>http://www.gamermonkey.com/dc-universe-online/dcuo-news/wonder-woman-keeps-her-classic-hotty-outfit-in-dcu/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 23:13:15 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[DCUO News]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[DCU]]></category>
		<category><![CDATA[Jim Lee]]></category>
		<category><![CDATA[New Outfit]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>
		<category><![CDATA[Wonder Woman]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2370</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/dc-universe-online-logo.jpg" width="90" height="90" alt="" title="DCUO News" /><br/>Wonder Woman has been getting quite a bit of buzz over her recent costume change created by none other than Comic Book legend Jim Lee. Apparently in the 600th issue of the DC comics Wonder Woman comic book series the hot Amazon Princess began to sport her new outfit. Now this may seem a bit [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/soe-releases-official-trailer-for-dc-universe-online-from-e3/' rel='bookmark' title='Permanent Link: SOE releases Official Trailer for DC Universe Online from E3!'>SOE releases Official Trailer for DC Universe Online from E3!</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-confirmed-for-november-2010/' rel='bookmark' title='Permanent Link: DC Universe Confirmed for November 2010'>DC Universe Confirmed for November 2010</a></li>
<li><a href='http://www.gamermonkey.com/aion/aion-news/aion-gets-a-comic-from-dc/' rel='bookmark' title='Permanent Link: Aion gets a comic from DC!'>Aion gets a comic from DC!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/dc-universe-online-logo.jpg" width="90" height="90" alt="" title="DCUO News" /><br/><p>Wonder Woman has been getting quite a bit of buzz over her recent costume change created by none other than Comic Book legend Jim Lee. Apparently in the 600th issue of the DC comics Wonder Woman comic book series the hot Amazon Princess began to sport her new outfit. Now this may seem a bit unrelated to gaming news I know, but for those of you that had a less than pure thought or two over the years of your adolescence thinking of our gorgeous Wonder Woman this is a big deal.  The new costume is a tad more conservative than her previous famous outfit, well more than a tad I suppose.  Actually to be more accurate, it basically has poor Wonder Woman joining the ranks of the Spandex crew of heroes.  Again, I know you are wondering how does this relate to online gaming. Well you see now, Mr. Jim Lee also happens to be the art director for the MMO DC Universe Online being produced by Sony Online Entertainment.  Eeek.</p>
<p>Now that I&#8217;ve scared you with thoughts of a DC universe with a fully clothed Wonder Woman I&#8217;ll give you the good news&#8230; According to what a Sony Online PR rep told Big Download when asked if the new uniform would be in DC Universe Online the rep replied simply: &#8220;At this point, no.&#8221;  The rep did confirm that the character will appear in the game as an NPC along with other popular DC Comics heroes but she will be wearing her classic outfit! Woohoo!  Long legs and cleavage win!</p>
<p>Oh yes, <a title="New Wonder Woman costume" href="http://splashpage.mtv.com/wp-content/uploads/2010/06/wonderwoman.jpg" target="_blank">click here if you want to see the new costume concept</a>.</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/soe-releases-official-trailer-for-dc-universe-online-from-e3/' rel='bookmark' title='Permanent Link: SOE releases Official Trailer for DC Universe Online from E3!'>SOE releases Official Trailer for DC Universe Online from E3!</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-confirmed-for-november-2010/' rel='bookmark' title='Permanent Link: DC Universe Confirmed for November 2010'>DC Universe Confirmed for November 2010</a></li>
<li><a href='http://www.gamermonkey.com/aion/aion-news/aion-gets-a-comic-from-dc/' rel='bookmark' title='Permanent Link: Aion gets a comic from DC!'>Aion gets a comic from DC!</a></li>
</ol></p>]]></content:encoded>
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		<title>Player Ships in The Old Republic</title>
		<link>http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/player-ships-in-the-old-republic/</link>
		<comments>http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/player-ships-in-the-old-republic/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 17:53:57 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[TOR News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[player ships]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Old republic]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2352</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/tor_logo.gif" width="90" height="90" alt="" title="TOR News" /><br/>Spaceships and starfighters have always been iconic to the Star Wars universe so it is no surprise that Bioware decided to show off some of the player spaceships that will be available in their upcoming MMO title, The Old Republic. It is promising to see that they made sure that spaceships were part of the [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/new-gameplay-footage-for-the-old-republic/' rel='bookmark' title='Permanent Link: New Gameplay Footage for The Old Republic'>New Gameplay Footage for The Old Republic</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/knights-of-the-old-republic-trailer/' rel='bookmark' title='Permanent Link: Star Wars: The Old Republic Trailer'>Star Wars: The Old Republic Trailer</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-combat-video/' rel='bookmark' title='Permanent Link: The Old Republic Combat Video'>The Old Republic Combat Video</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/tor_logo.gif" width="90" height="90" alt="" title="TOR News" /><br/><p>Spaceships and starfighters have always been iconic to the Star Wars universe so it is no surprise that Bioware decided to show off some of the player spaceships that will be available in their upcoming MMO title, The Old Republic. It is promising to see that they made sure that spaceships were part of the game at launch time as opposed to the error which SOE made previously with their Star Wars title, Star Wars Galaxies.  They chose to release space travel as a later expansion which seriously diminished the whole Star Wars feel of their game at release.</p>
<p>The ships shown in this video are very good looking graphically and capture the Old republic Era technology look and feel quite well in my opinion.  Give the video a view for yourself and see what you think of the Old republic player spaceships highlighted there.</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/new-gameplay-footage-for-the-old-republic/' rel='bookmark' title='Permanent Link: New Gameplay Footage for The Old Republic'>New Gameplay Footage for The Old Republic</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-news/knights-of-the-old-republic-trailer/' rel='bookmark' title='Permanent Link: Star Wars: The Old Republic Trailer'>Star Wars: The Old Republic Trailer</a></li>
<li><a href='http://www.gamermonkey.com/star-wars/the-old-republic-star-wars/the-old-republic-combat-video/' rel='bookmark' title='Permanent Link: The Old Republic Combat Video'>The Old Republic Combat Video</a></li>
</ol></p>]]></content:encoded>
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		<title>DC Universe Online Pricing revealed</title>
		<link>http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-online-pricing-revealed/</link>
		<comments>http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-online-pricing-revealed/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 23:42:27 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[DCUO News]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[DCU]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[Pricing]]></category>
		<category><![CDATA[SOE]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2374</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/dc-universe-online-logo.jpg" width="90" height="90" alt="" title="DCUO News" /><br/>SOE has announced the pricing structure for their upcoming MMO based on the popular DC Comics franchise. There had been rumors of free to play system similar to games such as DDO or Free Realms but that was apparently just that, a rumor. While the pricing itself is similar to many of the more mainstream [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/age-of-conan/aoc-news/pricing-structure-announced/' rel='bookmark' title='Permanent Link: Pricing Structure Announced!'>Pricing Structure Announced!</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-online-voice-cast-revealed/' rel='bookmark' title='Permanent Link: DC Universe Online voice cast revealed'>DC Universe Online voice cast revealed</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/soe-releases-official-trailer-for-dc-universe-online-from-e3/' rel='bookmark' title='Permanent Link: SOE releases Official Trailer for DC Universe Online from E3!'>SOE releases Official Trailer for DC Universe Online from E3!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/dc-universe-online-logo.jpg" width="90" height="90" alt="" title="DCUO News" /><br/><p>SOE has announced the pricing structure for their upcoming MMO based on the popular DC Comics franchise. There had been rumors of free to play system similar to games such as DDO or Free Realms but that was apparently just that, a rumor. While the pricing itself is similar to many of the more mainstream MMO&#8217;s out there there was hope that the recent changes in revenue models would have sen a shift in pricing by this soon to be new entry into the MMO market space.</p>
<p>Sony Online Entertainment’s Scott Gulbransen has confirmed DC  Universe Online will have a monthly subscription fee of $14.99, or basically $ 180 a year&#8230; ouch.  This is only for the US market, our European friends will likely see a pricing update soon.</p>
<p>The more I see pricing structures like this the more I&#8217;d like to toss a bat-a-rang at someones head and knock some sense into their heads.  You&#8217;ve seen how it worked for your own title Free Realms there SOE, why not do something similar here?</p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/age-of-conan/aoc-news/pricing-structure-announced/' rel='bookmark' title='Permanent Link: Pricing Structure Announced!'>Pricing Structure Announced!</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/dc-universe-online-voice-cast-revealed/' rel='bookmark' title='Permanent Link: DC Universe Online voice cast revealed'>DC Universe Online voice cast revealed</a></li>
<li><a href='http://www.gamermonkey.com/dc-universe-online/dcuo-news/soe-releases-official-trailer-for-dc-universe-online-from-e3/' rel='bookmark' title='Permanent Link: SOE releases Official Trailer for DC Universe Online from E3!'>SOE releases Official Trailer for DC Universe Online from E3!</a></li>
</ol></p>]]></content:encoded>
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		<title>State of the Game for Champions Online &#8211; June 17</title>
		<link>http://www.gamermonkey.com/champions-online/champions-online-news/state-of-the-game-for-champions-online-june-17/</link>
		<comments>http://www.gamermonkey.com/champions-online/champions-online-news/state-of-the-game-for-champions-online-june-17/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 22:46:11 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[CO News]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[Poz]]></category>
		<category><![CDATA[state of the game]]></category>

		<guid isPermaLink="false">http://www.gamermonkey.com/?p=2350</guid>
		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO News" /><br/>Right on the heels of their Serpent&#8217;s Lantern expansion going live, Poz from over at Cryptic released the latest State of the Game today. He of course touches on The Serpent Lantern&#8217;s launch and the cool features added with this new content. There is also a nice sampling of things to come in the next [...]


Related posts:<ol><li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-july-20-2010/' rel='bookmark' title='Permanent Link: Champions Online &#8211; State of the Game July 20, 2010'>Champions Online &#8211; State of the Game July 20, 2010</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-sept-15-2009/' rel='bookmark' title='Permanent Link: Champions Online State of the Game Sept 15, 2009'>Champions Online State of the Game Sept 15, 2009</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-feb-9-2010/' rel='bookmark' title='Permanent Link: Champions Online: State of the Game Feb 9, 2010'>Champions Online: State of the Game Feb 9, 2010</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO News" /><br/><p>Right on the heels of their Serpent&#8217;s Lantern expansion going live, Poz from over at Cryptic released the latest State of the Game today.  He of course touches on The Serpent Lantern&#8217;s launch and the cool features added with this new content.  There is also a nice sampling of things to come in the next planned release in August which includes changes to the big super group UI functionality, funky new dance move emotes, improvements to the in game C-Store and a pass at making pets more fun and less clunky to manage.</p>
<p>Read below for the full State of the Game as given by Poz.</p>
<p>&#8220;Greetings Champions!</p>
<p>Over the last month, we&#8217;ve been hard at work finishing up our first Adventure Pack: The Serpent Lantern. I&#8217;m happy to say that <a title="The Serpent's Lantern" href="http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-patch-serpent-lantern-expansion-live/" target="_blank">The Serpent Lantern</a> is now LIVE and ready for you to play! Once again, your testing and feedback has been very important in making this update great.</p>
<h3>The Serpent Lantern</h3>
<p>This is our first Adventure Pack, and we learned a lot when building it. We had to devise a way to make the content scale with both team size and character level, for example. We also had to find a good way to let people leave off in the middle of the adventure and pick it up again. We look forward to everyone&#8217;s feedback now that it&#8217;s live. Tell us what you like and what you don&#8217;t like so we can improve these very cool updates.</p>
<p>The Serpent Lantern has a whole lot more than just the adventure, though. Some highlights:</p>
<ul>
<li>We added the Difficulty Slider, which will let you choose to make instanced missions more difficult. Doing so will increase your rewards and some maps will also drop better items. We expect that we&#8217;ll make some changes to the slider; players on the test server are already clamoring for an even harder mode!</li>
<li>The events of the Serpent Lantern also showcase the newly revamped VIPER villain group. They have new weapons, spiffier uniforms, and are generally a nastier and more formidable force to be dealt with. Everyone seems to think these guys a whole lot more fun to take on now.</li>
<li>We&#8217;ve normalized the energy builder powers so they all have approximately the same efficiency. In general, this increases the damage they do across the board by 17 percent.</li>
<li>We&#8217;ve heard many complaints that teaming seems less efficient than going solo. We crunched a bunch of numbers and significantly increased the teaming bonuses for defeating critters and the bonus for completing crossover missions.</li>
<li>Veteran Rewards are granted to players based on how long they&#8217;ve subscribed to Champions Online. Every hundred days of subscription, a new set of bonuses are granted to you. You earn costume parts, retcon tokens, XP buffs, and cool devices. Details here: <a href="http://www.champions-online.com/veteran_rewards">http://www.champions-online.com/veteran_rewards</a>.</li>
<li>A zillion bugs were squashed.</li>
</ul>
<p>Full details for the changes in Serpent Lantern can be found <a title="The Serpent's Lantern Expansion" href="http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-patch-serpent-lantern-expansion-live/" target="_blank">here</a>.</p>
<h3>Summer Update</h3>
<p>Our next update is targeted for early August. We have several Supergroup and quality of life features on the way.</p>
<p>We&#8217;re adding place to put Supergroup news, the roster, link to a website and so on. We&#8217;re also adding an event calendar which will let you create events, sign up for them and leave comments. We&#8217;re also adding a way for Supergroups to describe themselves for recruitment. Players will be able to search them like they can search for individual characters today. I&#8217;m pretty excited by what we&#8217;ve got planned for Supergroups. We&#8217;ll get you updates as we get closer to going live.</p>
<p>A good number of new emotes are on the way. More dances! We&#8217;re also redoing the user interface for emotes a bit so it&#8217;s less cumbersome. The place to bust those moves is at the renovated Ren Center. We&#8217;re rebuilding the amphitheatre around the Powerhouse entrance to provide a big stage for contests and other events. We also built a better place for the tailors to hang out.</p>
<p>On the powers side, we are updating the pet powers. We&#8217;re still working out the details, but we&#8217;re focused on making them overall more fun to play. They are currently a bit clunky, requiring you to dismiss all of them to respawn and so on. We hope to clean that up and make it a lot smoother.</p>
<p>We&#8217;re also planning on updating the in-game store so it&#8217;s a lot more usable. For example, the pictures that you can only get from the web now will be built into the game so you don&#8217;t need to swap between them to figure out what you&#8217;re buying.</p>
<p>And as always, we&#8217;re fixing bugs and tweaking. It&#8217;s shaping up to be a fun update.</p>
<h3>Community</h3>
<p>I&#8217;d like to give a great big welcome to our new players. We&#8217;ve had quite a few new heroes join up over the past month, which is awesome. For all you new players, don&#8217;t forget to invite your friends and family to Millennium City! The <a href="http://champions-online.com/referral">Champions Online Referral Program</a> gives you cool stuff if they sign up.</p>
<p>Our new website is now live, and it looks great. I know I find it a lot easier to get around. I hope you do too.</p>
<p>Our next &#8220;Play with the Devs&#8221; event is June 17, 2010. Some of us will be playing The Serpent Lantern. Others will be hanging out as always to chat, PvP or do pick-up missions.</p>
<p>I hope to see you there!<br />
-poz&#8221;</p>
<p><a href="http://forums.champions-online.com/showthread.php?t=110553">Link to the official Champions Online forum post</a></p>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-july-20-2010/' rel='bookmark' title='Permanent Link: Champions Online &#8211; State of the Game July 20, 2010'>Champions Online &#8211; State of the Game July 20, 2010</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-sept-15-2009/' rel='bookmark' title='Permanent Link: Champions Online State of the Game Sept 15, 2009'>Champions Online State of the Game Sept 15, 2009</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-state-of-the-game-feb-9-2010/' rel='bookmark' title='Permanent Link: Champions Online: State of the Game Feb 9, 2010'>Champions Online: State of the Game Feb 9, 2010</a></li>
</ol></p>]]></content:encoded>
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		<title>Champions Online Patch &#8211; Serpent Lantern Expansion Live</title>
		<link>http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-patch-serpent-lantern-expansion-live/</link>
		<comments>http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-patch-serpent-lantern-expansion-live/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 15:26:37 +0000</pubDate>
		<dc:creator>Lifebane</dc:creator>
				<category><![CDATA[CO News]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[The Serpent Lantern]]></category>
		<category><![CDATA[update]]></category>

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		<description><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO News" /><br/>Official Cryptic Patch Notes: June 15th, 2010 The Serpent Lantern: The Serpent Lantern is the first of our new Adventure Packs, providing epic new story arcs for heroes to tackle!  VIPER may just rule the world one day &#8211; if the Council of Thirty and the Supreme Serpent ever stop fighting for control and work together. Both would [...]


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			<content:encoded><![CDATA[<img src="http://www.gamermonkey.com/wp-content/images/logos/champions_logo.gif" width="90" height="90" alt="" title="CO News" /><br/><p>Official Cryptic Patch Notes: June 15th, 2010</p>
<h2>The Serpent  Lantern:</h2>
<p>The Serpent Lantern is the first of our new Adventure Packs, providing epic  new story arcs for heroes to tackle!  VIPER may just rule the world one day &#8211; if  the Council of Thirty and the Supreme Serpent ever stop fighting for control and  work together. Both would reshape the world in their image. Both would create  soul-killing totalitarian regimes. Luckily for the rest of the world, VIPER is  still torn by internal conflict.<br />
However, there is one magical artifact out  of legend that could force unity on the warring factions: the Serpent  Lantern.<br />
The quest for the Serpent Lantern will take you from the skyscrapers  of Millennium City to a hidden jungle VIPER base. It&#8217;s up to you to stop the  Supreme Serpent from finding the lost Serpent Lantern and uniting VIPER into one  deadly purpose.<br />
Here&#8217;s what players can expect from The Serpent Lantern:</p>
<ul>
<li><strong>Scaling Levels and Teamplay:</strong> The Serpent Lantern can played by any  level from 11-40 and any team size from 1-5, with challenges scaling to match.  Team up with your friends and take on greater challenges!</li>
<li><strong>New VIPER adversaries:</strong> Meet and battle new VIPER agents, including  Draconis, Viperia and the mysterious Serpent Mages.</li>
<li><strong>Dens of snakes:</strong> Explore VIPER&#8217;s network of Project Scavenger bases,  the Serpentine Caves and the ancient Temple of Nama.</li>
<li><strong>Snakecharming never paid so good:</strong> Earn UNTIL Merits from Project  Snakecharmer to buy special costume pieces, action figures, devices and  more.</li>
</ul>
<p>To start the quest chain, talk to the Rashida Kwame inside the UNTIL  Headquarters in MIL!  Players looking for the UNTIL Headquarters can talk with  the UNTIL agent located by the Jet in MIL.</p>
<h2>Difficulty Slider:</h2>
<p>Want more of a challenge? The Difficulty Slider allows players to adjust the  difficulty of nearly any instanced map to &#8220;Hard&#8221; or &#8220;Very Hard&#8221; settings, making  the enemies much tougher. In return the players get increased experience,  resources, and drop quality. Players can adjust their difficulty by  right-clicking in the character HUD and selecting a different  setting.<br />
<strong>Position 1: Hard</strong> &#8211; When set to Hard, all enemies in the  instance map gain the &#8220;Dangerous!&#8221; buff, which increases their hit points and  damage, as well as the experience and resources granted for their  defeat.<br />
<strong>Position 2: Very Hard</strong> &#8211; When set to Very Hard, all enemies in  the instance map gain the &#8220;Lethal!&#8221; buff, which increases their hit points,  damage, resistance to damage, dodge chance, avoidance, and critical strike  chance and severity. If you manage to survive, there is a bonus to the  experience and resources granted for their defeat.<br />
<strong>Bonus Loot:</strong> &#8211; In  addition, certain boss fights now drop improved gear when defeated on Hard or  Very Hard difficulty. At this time, the Bonus Loot functionality is limited to  the three bosses in The Serpent Lantern &#8211; Draconis, Viperia, and the Spirit  Serpent. Once we decide that the scaling and values are where we want them, we  expect to expand this feature to most (if not all) bosses that live on instanced  maps.</p>
<p>Improved items grant extra bonus values to one or two stats, at a value equal  to 1/3<sup>rd</sup> (for Hard) or 2/3rds (for Very Hard) of an equal level,  equal color Secondary item. While the specific number of points of stats might  not be extremely high, any stat or pair of stats can be added, including stats  that normally can&#8217;t be found on a certain slot, or paired together.</p>
<h2><a name="test-PerkStoreRemoval:"></a><a name="test-Toc264281215"></a>Perk  Store Removal:</h2>
<p>We&#8217;ve made getting your Perk rewards easier &#8211; the Perk Store is no more!   When you earn a Perk reward, it will automatically go into your inventory (or  overflow bag if you inventory is full).  Enjoy your Perk rewards!</p>
<p>Note: The first time that players log in they will be regranted all  previously earned Perk rewards.  This was done to prevent an item that was  earned by the player, but not yet retrieved from the Perk store from being  lost.</p>
<h2>Powers: Number Normalization Pass for Energy  Builders:</h2>
<p>In Champions, there was a significant difference in efficiency and  effectiveness between energy builders, with some generating substantially more  energy than others. We have rebalanced these core, early game powers.</p>
<ul>
<li>Increased damage for energy builders &#8211; All energy builders now deal  approximately 17% more damage. As a consequence of this, the energy costs of  many powers have changed a very small amount. Powers with costs in the 10 &#8211; 30  range will probably look exactly the same. Most powers with very high costs (90  or more) have had their costs increased by ~2% (so a power that used to cost 100  energy now costs 102). Some very inexpensive powers have actually had their  costs decreased.</li>
<li>Energy gain from fighting attacks now scales with power rank &#8211; The energy  generated by fighting attacks now improves as you rank up the power. Rank 1  generates energy approximately equivalent to its current rate (base 20% of your  total pool, increased by your stats). Rank 2 increases this amount by 10%.  Rank  3 increases the amount by 20%.</li>
<li>Energy gained and damage dealt by fighting (energy building) attacks has  been substantially normalized. As of this patch, they should all generate  exactly the same amount of energy over time, and deal the same damage over time,  with the following exceptions:
<ul>
<li>Melee energy builders, when used in melee range, still receive the standard  melee strength bonus, and receive a flat bonus of 15% to energy generation.</li>
<li>Not all &#8220;opening&#8221; attacks deal the same amount, of damage, or generate the  same amount of energy. However, the numbers are balanced so that there is no  particular advantage to having one over another.</li>
<li>Some energy builders are still built as &#8220;maintained&#8221; attacks. Every effort  has been made to make these attacks be exactly equivalent to &#8220;click&#8221; based  attacks. We are exploring converting all of these attacks to a more standard  click activation.</li>
<li>Procs and secondary effects. Some energy building attacks have secondary  effects (such as Throw Fire sometimes igniting the target), and some do not  (Strafe has no secondary effect.) The powers without secondary effects WILL be  compensated, most likely with the introduction of new secondary effects. This  feature is still being explored, and will likely come in a future (but soon)  patch or revision. In general, we want the secondary effects to be minor but  desirable.</li>
<li>The value of the custom advantages between different energy builders is  uneven. This will be addressed in a future (but soon) patch or  revision.</li>
</ul>
</li>
<li>Energy gain from blocking has been substantially reworked.
<ul>
<li>The general experience should be that blocking generates less energy per  second than using your energy building attacks. The energy gain is increased  both by the amount of damage that penetrates your defenses and by your Ego stat,  with an absolute cap of 30% of your maximum energy pool.</li>
<li>Characters in defensive (Protector) role increase energy from blocking. When  in that role, players will now gain two energy values when they are hit; the  first number is the &#8220;normal&#8221; energy gain from blocking; the second is the bonus  value you get from being in Protector Role, which is a flat value that is  increased by your Constitution score.</li>
</ul>
</li>
<li>Advantages which add a proc to the &#8220;spam&#8221; attacks (Such as the custom for  Electric Bolts) have had their activation chance approximately doubled; the  exact chance varies from power to power, bit is normalized to about 20% per  second.</li>
<li>Added a small knockback effect to Sonic Blaster. Energy builders without  small procs (Kinetic Dart, Strafe, etc.) will be getting them soon.</li>
</ul>
<p><strong>Veteran  Rewards</strong><br />
To thank our loyal fans we are introducing Veteran  Rewards!  For every 100 days of active accounts we will grant a new Veteran Perk  consisting of various rewards. Example rewards include: new Titles, new costume  pieces, new costume slots, XP buffs, new &#8220;Heroic Resonance&#8221; devices, and VIP  access to Club Caprice.  Thanks again - you are the people who make our game  great!<br />
Players will be able to earn the following:</p>
<ul>
<li>At 100 days:
<ul>
<li>Players will receive the Perk and title of Stalwart.</li>
<li>Players will receive one free Full Retcon token.</li>
<li>Unlock the Hammer Bracers Costume Piece.</li>
<li>All characters receive a 5% XP buff until Level 15.</li>
<li>All characters receive the Heroic Resonance item. When activated the items  instantly takes health and energy to 100%. The item has a cooldown of 120  minutes.</li>
</ul>
</li>
<li>200 days
<ul>
<li>Players will receive the Perk and title of Redoubtable.</li>
<li>Players will receive one additional Character slot.</li>
<li>Unlock the Wizard / Druid Robes (chest, belt, hips layer and jacket)  pieces.</li>
<li>All characters receive a 7.5% XP buff until Level 15</li>
<li>All characters receive the Heroic Resonance item. When activated it  instantly takes health and energy to 100%. The item has a cooldown of 90  minutes</li>
</ul>
</li>
<li>300 days
<ul>
<li>Players will receive the Perk and title of Dauntless.</li>
<li>Players will receive one additional Costume Slot for each character.</li>
<li>Unlock the Spartan Lion Armor (helmet, bracers, chest, and boots)  pieces.</li>
<li>All characters receive a 10% XP buff until Level 15.</li>
<li>All characters receive the Heroic Resonance item. When activated it  instantly takes health and energy to 100%. The item has a cooldown of 75  minutes.</li>
</ul>
</li>
<li>400 Days
<ul>
<li>Players will receive the Perk and title of Valiant.</li>
<li>Players receive Membership to the Club Caprice VIP room and associated  benefits.</li>
<li>Players will receive one free Full Retcon token.</li>
<li>Unlock the Epic Revelation Armor (bracer 1, bracer 2, leg armor 1, leg armor  2, neck and shoulder pads) pieces.</li>
<li>All characters receive a 12.5% XP buff until Level 15.</li>
<li>All characters receive the Heroic Resonance item. When activated it  instantly takes health and energy to 100%. The item has a cooldown of 60  minutes.</li>
</ul>
</li>
</ul>
<h2>VIPER Upgrade:</h2>
<p>While always a deadly threat to normal law enforcement, VIPER has long been a  relatively easy target for super humans, never quite able to match their power,  training, or resourcefulness. Consequentially, VIPER has always been seen as  something of a punching bag by the hero community.Times are about to change.In  the late Nineties, VIPER &#8220;kidnapped&#8221; Doctor Park Lee-Wen from North Korea. After  granting him a laboratory with state of the art tools and an unlimited budget,  he applied his genius to the improvement of VIPER small arms to devastating  effect. As a result of his work, all variants of VIPER&#8217;s energy weapons &#8211;  Photonic, Plasma, and Pulson, now deal significantly more damage in standard  fire modes. The improved weapons rapidly saw wide distribution, not only among  Viper agents, but to the soldiers of ARGENT and other villainous groups, who  purchased them at a steep premium, further funding VIPER&#8217;s improved efforts at  research.Fortunately for the forces of justice, those few samples that have been  taken from VIPER agents have yielded their secrets to UNTIL&#8217;s researchers,  somewhat evening the odds. Unfortunately, considering how badly out manned and  outgunned UNTIL already is compared to VIPER, this comes as cold  comfort.(<em>Many henchmen of many different enemy groups&#8230; most anyone who  uses high tech pistols or rifles&#8230; will do more damage their maintained,  normal, NON- SHTICK attack.</em>)The following is a selection of some of the  other technical improvements to VIPER&#8217;s weaponry, armor, and troops.</p>
<ul>
<li><strong>Tartrapper(Combat Specialist)</strong> &#8211; Tar Gun &#8211; The improved Mark II  version of this weapon attempts to coat targets in a boiling, tar &#8211; like  substance that substantially reduces all forms of movement (even teleportation;  the extra weight excitable molecules of the goop prevents you from popping out!)  and reduces your ability to dodge and avoid attacks. Blocking is no protection  against this goop!</li>
<li><strong>Brickbuster</strong> &#8211; BrickBurster Gun &#8211; A Redesigned, &#8220;Mark II&#8221; version of  this gun has entered widespread use. This weapon is significantly deadlier than  its predecessor, and can weaken or penetrate <strong>any</strong> known type of defense,  <strong>and</strong> leave them weakened for a duration.</li>
<li><strong>Adder Technician</strong> &#8211; Sonic Bombs &#8211; These weapons been rebuilt from the  ground up. The stationary ones now do much more damage (they were previously  bugged and only did around THREE points. Also, they used to be invisible; now  you can see them.) The mobile ones now inflict about 2/3rds as much damage as  they used to, and stop moving once they begin their countdown.</li>
<li><strong>Golden Nest Leaders</strong> &#8211; Their golden power armor has received a  significant upgrade; watch out for their new combined attacks. In addition, they  now have an enhanced force shield that they can activate when they become  wounded. This shield dramatically reduces incoming damage, but heavy enough  damage can eventually penetrate and overwhelm it.</li>
<li><strong>Red Guard Knife Fighter</strong> &#8211; For many years, The Red Guard weren&#8217;t much  more than highly trained, glorified street thugs and prison brawlers. While  valued internally as &#8220;discipline officers&#8221; for their willingness to brutalize  their fellow VIPER agents, they never represented a significant threat to the  hero community. Two years, ago, however, a new doctrine was brought to their  recruitment and training, and the first students of that doctrine are now  entering the field, and proving themselves to be immensely deadlier than their  predecessors. This new breed now bear diamond hard swords of an alloy that has  so far defied analysis, but are capable of devastating critical strikes. In  addition, their improved martial skills are supplemented by a net launcher and a  laser blaster for use against enemies that attempt to just fly out of their  range. The identity of the individual that initiated this new doctrine remains  unknown, and its discovery is considered to be of the utmost priority.</li>
<li><strong>Scarlet Serpents</strong> &#8211; As the weaponry of the standard VIPER soldier  improves, the elite of VIPER has been given access to improved armor and an  expanded inventory of weapons, including fragmentation grenades and countergrav  minimines, all well suited to waging battle on the modern super powered  battlefield.</li>
<li><strong>Munitions Experts</strong> &#8211; These heavy hitters have had their armor and  weaponry significantly improved. Their heavy gatling style guns can fire in  either of two modes; an armor and shield penetrating burst, or a maintained  stream that&#8217;s nearly impossible to dodge. In addition, their arsenal includes a  powerful shotgun and an even more powerful rocket launcher.</li>
<li><strong>VIPER Squad Leaders</strong> &#8211; Motivated, dedicated, and utterly committed to  the ideals of VIPER, the Squad Leaders have had their previous, largely  ornamental armor replaced with the highest tech armor, force fields, and  equipment in VIPER&#8217;s arsenal. Squad Leaders can now deploy multiple kinds of  robotic drones with both offensive and support properties. In addition, they are  able to inspire surges of manic zeal by triggering the latent Draysha implants  in other VIPER agents.</li>
<li><strong>Air Cavalry</strong> &#8211; VIPER&#8217;s elite Air Cavalry is finally ready for broad  deployment! Equipped with the newest generation of flying armor, these soldier  are ready to take the fight to the heroes in the air enforce VIPER&#8217;s will  wherever needed. Fortunately for the heroes, the standard Air Cavalry soldier is  &#8220;only&#8221; armed with the improved standard VIPER weaponry, such as laser, plasma,  and pulson weaponry. Unfortunately, they are led by Aces who are equipped with  powerful, experimental Thermal Lance pistols and powered energy blades that make  these aerial warriors a force to be reckoned with.</li>
<li><strong>Super VIPER Powered Armor</strong> &#8211; While their power armor has always been  impressively advanced, it&#8217;s bleeding edge design has actually worked against its  effectiveness in the field, as glitches and malfunctions have plagued these  units since their debut. Missiles would fail to fire, or fire independent of the  targeting laser, an inefficient force field that failed shortly after  activation, and other problems retarded their effectiveness.These problems have  been solved. Heroes, consider yourselves warned.</li>
<li><strong>Omicron Enforcer</strong> &#8211; Twenty years ago, Doctor Phillippe Moreau  transformed a wounded VIPER soldier into Ripper, one of the deadliest super  powered combatants on the modern battlefield. Unfortunately for VIPER, he&#8217;s also  one of the most unstable and difficult to control. For twenty years, VIPER&#8217;s  technical division has been attempting to control, improve and harness the  Omicron technology that granted Ripper his strength, durability and power in  order to create a new breed of technologically enhanced super soldiers. They&#8217;ve  succeeded.</li>
<li><strong>Quetzalcoatl Gunship</strong> &#8211; The second generation of the Osprey Gunship,  the Quetzalcoatl is faster, better armed, and generally more dangerous than its  predecessor. The enhancements aren&#8217;t as significant as some of the other  improvements to which VIPER now has access, but when taken in total, still  increase the danger of this already powerful organization.</li>
</ul>
<h1>Other Patch Notes:</h1>
<h2>Art:</h2>
<ul>
<li>Players can now access the new UNTIL Headquarters!!
<ul>
<li>Note: UNITY Headquarters is also located at the new complex.</li>
</ul>
</li>
<li>The Vibora Bay starting area has been updated with lots of new art!!!   Players now have access to the Bank, Auction House, Tailor, Nemesis and UNTIL  kiosks.</li>
<li>Updated the Nemesis kiosk in Millennium City to match the new kiosk in  Vibora Bay</li>
</ul>
<h2><a name="test-Critters:"></a><a name="test-Toc264281221"></a>Critters:</h2>
<ul>
<li>Critter Regeneration has changed.  Higher ranked critters now regenerate  more hit points per tick. Further, the number of points regenerated per tick  increases as the critter is damaged, up to a maximum of double the base rate.  Critters weaker than a Master villain will regenerate more slowly than  previously. Master Villains should regenerate at about the same rate, and more  difficult enemies have increased regeneration. Player regeneration powers are  completely unchanged.</li>
<li>Critter Force Field has changed.  The number of points in a critter&#8217;s force  field, and the number of points restored tick now scales with critter rank.  Critters weaker than a Master villain will have weaker fields than previously.  Master Villains should have about the same strength, and the fields of more  difficult enemies have increased effectiveness. Player Force Fields are  completely unchanged.</li>
<li>The Force template has been changed.  Sig enemies that used Force powers  have been reviewed and improved. They&#8217;ll now use their attacks in a more logical  and effective fashion.</li>
<li>Corrected a tiny calculation bug with how several reward mechanisms.  Missions, Legendary class enemies and Cosmic class enemies now grant a very  small amount of additional XP and resources.</li>
<li>The critter version of the Eldritch Bolt power no longer generates a &#8220;Root  incoming!&#8221; message. This was a consequence of the power being derived from an  old incarnation of the player version that could proc a weak root, which could  lock down a henchman or a villain, but not a Master Villain or Player.  The  power now has a (slightly lower) chance of proccing an actual Root against  players</li>
<li>The critter versions of Ice Cage, SnowStorm, and Frost Breath now work  correctly.  Previously, these powers were broken.</li>
<li>Galeforce: Her WindWave power now works correctly.  It was previously  broken.</li>
<li>Updated the critters in UNTIL Headquarters to use different  costumes.</li>
</ul>
<h2><a name="test-CStore:"></a><a name="test-Toc264281222"></a>CStore:</h2>
<ul>
<li>Beast Head Pack: Added a small selection of hairs that work with Male and  Female Vampire Long Jaw head.</li>
</ul>
<h2><a name="test-General:"></a><a name="test-Toc264281223"></a>General:</h2>
<ul>
<li>Auction House:
<ul>
<li>Search results can now be sorted! There is a new drop-down menu on the side  from which you can choose to sort by price, or sort by name.</li>
<li>The UI has been cleaned up. The scrollbar has been removed, the next and  previous page buttons are much more responsive, and the page display on the  bottom now displays actually useful information.</li>
</ul>
</li>
<li>Increased the teaming bonus for defeated critters by 16%.</li>
<li>Crossover missions now give 60% of the full mission XP.</li>
<li>Recruit Experience Bonus will now be given for all earned entity  experience.  Previously, the Recruit Experience Bonus was only given for killed  entities.  This was a bug and has been fixed.</li>
<li>Corrected a race condition in Unity2 Missions that a few players were  encountering.  This was causing zones to crash when the players tried logging  into the game.</li>
<li>The /MovementReset command has been changed to allow players to use it once  every 5 minutes per map.  This is being changed to give the Programming team  additional information for tracking down the issue with players&#8217; character  getting stuck in position.</li>
<li>Trying to change instances when there are no instances to change to will no  longer break chat.</li>
<li>Moved the starting spawn point in Vibora Bay to a better location.</li>
<li>Moved Police Chief Iron Tom Buford to a more central location in the new  social area in Vibora Bay.</li>
<li>All players with Lifetime accounts were incorrectly awarded the Chilly  Title.  Players will now correctly receive the title when they accumulate 1  million cold damage.</li>
<li>Players will now be resubscribed to the SuperGroup chat channel if they are  kicked from the SuperGroup and reinvited back.</li>
<li>Changed the channel_leave command to be able to leave from &#8220;built-in  channels&#8221; (e.g. Zone channels, Guild channels, &#8220;Global&#8221;)</li>
<li>Only players will paid subscriptions will be able to join or create a  SuperGroup.</li>
<li>French Localization only: Fixed a number of French translation errors  involving slashes.</li>
<li>Auto-attacks should no longer become stuck when the controls are configured  in a specific manner.</li>
</ul>
<h2><a name="test-HeroGames:"></a><a name="test-Toc264281224"></a>Hero Games:</h2>
<ul>
<li>Players will now receive a prompt to leave the PVP map once the game has  ended.</li>
<li>Stronghold PvP: Completed a balance pass on Raza and Ironclad. Removed any  additional passives on them.  Also, increased Raza&#8217;s HP and reduced Ironclads  HP, so their HP should be similar now.</li>
</ul>
<h2>Items:</h2>
<ul>
<li>All Vibora Bay Costume Unlock drop rates have been adjusted!  The drop rate  has been doubled.</li>
<li>Created a store that will allow players to trade-in Vibora Bay BOP Costume  drops for a BOE version of the item.  The store can found on the Costume  Quartermaster in Renaissance Center in Millennium City.</li>
<li>Steampunk Costume: All eight pieces of the Steampunk Costume have been added  to the game!  These costume pieces can be purchased for Snake Bucks from  Bargaining Bill!  Snake Bucks can be earned off of all critters in Snake  Gulch.</li>
<li>Munitions: U12 Paralysis Grenade now inflicts a &#8220;shock&#8221; type of stun.</li>
<li>Updated Howling Recurve Bow, Archery_Replace_Recurvebow_Sonic, so that its  quality color should no longer vary when interacting with contact Mayte  Sanchez.</li>
<li>Mass Faerie Onyx Blueprint: The blueprint will now let players make the  component Faerie Onyx.</li>
<li>Yengtao Incense Blueprint: The blueprint will now let players make the  component Yengtao Incense.</li>
<li>Updated the description for item Military Optical Implant,  L16_Arms_Crft_Utl_Pri, so that it now appropriately fits the item type.</li>
<li>Changed the range on the Psionic Accelerator to 100 feet to make it better  fit how ranged items normally work.</li>
<li>Updated U0-9 Crybaby Grenade so that it will effectively placate the  enemy.</li>
</ul>
<h2><a name="test-Missions:"></a><a name="test-Toc264281226"></a>Missions:</h2>
<h3><a name="test-Canada:"></a><a name="test-Toc264281227"></a>Canada:</h3>
<ul>
<li>The Co-Worker: The hostages will no longer run away and get stuck on map  geo.</li>
<li>Undead on Arrival: Increased the number of hit points on Rictus to help  prevent breaking the Open Mission.</li>
<li>VIPER Cache: The mission text now says &#8220;Weapons Disabled&#8221; instead of  &#8220;Clickies Used&#8221;.</li>
</ul>
<h3>Canada  Crisis:</h3>
<ul>
<li>Into the Storm: The mission now grants credit for a team defeat of  Rakshasa.</li>
</ul>
<h3><a name="test-Desert:"></a><a name="test-Toc264281229"></a>Desert:</h3>
<ul>
<li>Belle&#8217;s Saloon: Belle Steele entry text in the Crime Computer now has  correct grammar.</li>
<li>Hanks Forlorn Memoirs: Updated the mission waypoint.</li>
<li>Long-Buried Boots: Decreased the interact time on the boots from 45 to 10  seconds.</li>
<li>Sinisiter: Witchcraft and Talisman will now respawn when the mission is  failed and reacquired.</li>
<li>Stronghold Prison: The Cellblock keys now count correctly for the Open  Mission tracker.</li>
<li>Snake Gulch: Updated the display names of a of crates in the viper area</li>
<li>Blank and Steins Monster: changed the name of the mission drop item to match  the mission</li>
<li>Snake Gulch: changed the weaponsmith groups to only have 1 weaponsmith as  the difficulty was a little too high</li>
</ul>
<h3>Desert  Crisis:</h3>
<ul>
<li>A Crafty Contrivance: Updated the mission text to better explain to players  how to complete the mission.  Players need to train the skill and take the  skillset mission from the Trainer.</li>
<li>Gigaton: Adjusted his leashing volume to make sure he doesn&#8217;t enter  impassable terrain and get stuck.</li>
</ul>
<h3>Lemuria:</h3>
<ul>
<li>Caliginous Depths: The spawn point at Sealab now has a visual indication  that it is a spawn point.</li>
<li>Ship of Fouls: Made several changes to the mission:
<ul>
<li>Increased hitpoints on the boss</li>
<li>Reduced the size of the ships patrol and waypoint to make it easier to  find</li>
<li>Updated the landmark.</li>
</ul>
</li>
</ul>
<h3>Millennium  City:</h3>
<ul>
<li>All Citizen Granted Missions: Updated Citizen AI to wait until a player is  not in combat or talking to a contact in order to grant a mission.  Also, fixed  an inventory bug that prevented Citizens from removing tokens that marked  mission eligibility.  Please note that some players may have accumulated a  number of tokens, so it may take a few days to see a drop off of mission offers  to normal levels.</li>
<li>All Patrol Missions: Updated the encounters to not include tough critters  during solo play.</li>
<li>Biotechnical Difficulties: The boxes will now only drop on item per  box.</li>
<li>Defender Fanboy now has the correct text to match his voice over.</li>
<li>How ARGENT Gets Ahead: Changed crate interact to say &#8220;Search Crate for  Petrified Head&#8221;.</li>
<li>Maniacs Bank Job: The Maniacs version of this mission will now correctly  spawn critters.</li>
<li>Museum Mayhem: The mission will now properly grant credit for exploring the  rooms.</li>
</ul>
<h3>Millennium City Tutorial:</h3>
<ul>
<li>Added another reset condition on Sapphire&#8217;s FSM to help prevent her  disappearing on the map.</li>
<li>Added VO to the commanding officers outside of Champs HQ during the  celebration</li>
</ul>
<h3>Monster  Island:</h3>
<ul>
<li>Andrith Ruins: Changed Vikorin the Blind&#8217;s reward table drop so that he now  drops an upgrade and also has a chance of dropping a rare item.</li>
<li>Deathray Demolition: The mission will no longer spawn encounter template  coreys.
<ul>
<li>Note: This fix significantly reduces the difficulty of the encounter because  there can only be 4 villains in the group.</li>
</ul>
</li>
<li>Great Barrier Grief: Reworked the mission to prevent the mission from being  exploited.</li>
<li>Sentries of Another Dimension: changed the critters from Captured Scientists  back to Riftkeepers.</li>
<li>The Rat King: The mission contact will now re-grant the mission if a player  drops it.</li>
<li>Viper Nest: Removed the duplicate destructible property from the cage door  library piece.  Players are now able to destroy the door.</li>
</ul>
<h3>UNITY:</h3>
<ul>
<li>Updated the missions to prevent sharing of the submissions.  Sharing of  these was causing a GameServer crash when the child mission became disassociated  from the parent.</li>
<li>Bleak Reckoning: Changed the way hostages work in this mission. The hostages  will now stand up, thank the hero, and despawn.</li>
<li>Lizard Mind Magnification: All four network systems can now be  deactivated.</li>
<li>Elders Among Excrement: The mission now grants properly.</li>
<li>Manimal Farm: The mission now grants properly.</li>
<li>Of Serums and Secrets: The Courier drop location will now drop for all team  members.</li>
<li>Unity&#8217;s Most Wanted: Made the mission for Therakiel&#8217;s Temple  repeatable.</li>
</ul>
<h3>Vibora Bay</h3>
<ul>
<li>Bat to the Future: The console will now grant Bat to the Future if the  player has already completed Fox in the When House and is not currently on Bat  to the Future.</li>
<li>Caliburn Baby Burn: The mission drop will now grant the Flame Gem to all  team members.</li>
<li>Salem&#8217;s House: The mission will now give appropriate credit for defeating  Mina Salem.</li>
<li>Sovereign Sunset: The artifacts will now glow correctly.</li>
<li>Therakiel&#8217;s Temple: Players must have a mission to enter Therakiel&#8217;s Temple  (i.e. either Apocalypse Aversion or the Vibora Bay UNITY&#8217;s Most Wanted  mission).</li>
<li>Therakiel&#8217;s Temple: Move the spawn point before Vladic&#8217;s chamber to before  the Immortals&#8217; room.  This makes it harder to accidentally trigger this spawn  point, and gives players a closer respawn if they have trouble with the  Immortals.</li>
<li>Therakiel&#8217;s Temple: Therakiel will now properly drop his sword to the ground  when defeated.</li>
</ul>
<h2>Perks:</h2>
<ul>
<li>New Signature Villain Perk Icons: Updated all 72 Signature Villains Perks  icons!  Every single Signature Perk has a unique icon that accurately represents  the villain associated with it.</li>
<li>A  Job Well Done!!!: Changed the Perk mission to be a talk to Defender to  learn about Perks instead of handoff to perk costume quartermaster due to the  Perk Store removal.</li>
<li>Bloodhound: The Perk will now complete when Bludhound is defeated.</li>
<li>Death by a Thousand Cuts: The Perk now grants the proper title.</li>
<li>Good Fella: The Perk will now have the proper icon associated with it.</li>
<li>Perked Your Curiosity:  Added this new Perk to grant when the Perk for a Job  Well Done!!! mission is completed.  Also, created a new title for this  Perk.</li>
<li>Perked Your Curiosity:  Completing this Perk will now grant the UNTIL cape  to players.</li>
<li>Reign of Frogs: The Perk will now properly grant when the Open Mission is  completed.</li>
<li>Second Stringers: Skortch will now give credit for the Perk.</li>
<li>Ship of Fouls: The Perk will now give appropriate credit for completing the  Open Mission.</li>
<li>Undead on Arrival: The Perk will now give appropriate credit for completing  the Open Mission.</li>
<li>Vanquished Dr. Timothy Blank: Updated the icon to a version that correctly  depicts Dr. Timothy Blank.</li>
<li>Voodoo Child: The Perk now grants the proper title.</li>
</ul>
<h2>Powers:</h2>
<ul>
<li>Charged powers that cancel will no longer have an energy cost (e.g. If a  player is attacking a critter that moves out of range, energy will no longer be  consumed).</li>
<li>All lunges: Corrected a synching issue that would let the client attempt to  activate a lunge while the server still had it on recharge.</li>
<li>All ranged attacks that have a 50&#8242; maximum range have had their discount  increased.</li>
<li>The cost has been reduced for some powers that had proc effects of 100%  chance at full charge.</li>
</ul>
<h3>Knocking  Update:</h3>
<ul>
<li>Fixed the following powers to use the standardized knock diminishing returns  system, which also fixes the problem where they did not properly work with  Aggressor</li>
<li>Might &#8211; Mighty Leap &#8211; Bull Rush custom advantage</li>
<li>Fire &#8211; Pyre &#8211; Backdraft custom advantage</li>
<li>Telekinesis &#8211; Telekinetic Eruption</li>
<li>Telekinesis &#8211; Telekinetic Wave</li>
<li>Celestial &#8211; Expulse</li>
<li>Munitions &#8211; Frag Grenade</li>
<li>Gadgeteering &#8211; Particle Mine (Advantaged) (still won&#8217;t trigger Aggressor,  since it&#8217;s an indirect effect.)</li>
<li>Munitions &#8211; Rocket &#8211; Concussive Rocket advantage</li>
<li>Archery &#8211; Torrent of Arrows &#8211; Relentless Recurve advantage.</li>
<li>Ice &#8211; Ice Burst</li>
<li>Darkness &#8211; Ebon Rift &#8211; Vengeful Shadows (still won&#8217;t trigger Aggressor,  since it&#8217;s an indirect effect.)</li>
<li>An icon displaying the diminishing return will now appear for all  knockbacks.</li>
</ul>
<h3>Celestial:</h3>
<ul>
<li>Conduit: Miniaturization Drive will now correctly proc with this power.</li>
<li>Imbue: The amount of time players have to make their next attack, and take  advantage of the Imbue, has been changed to 18 seconds, up from 10.</li>
<li>Iniquity: The power effects now scales much more cleanly.</li>
<li>Iniquity: Justice Advantage:  The advantage effects now scale much more  cleanly.</li>
<li>Imbue: This power is an &#8220;on next hit&#8221; power and shares a cooldown with Sonic  Device.</li>
<li>Seraphim: Updated the description to clarify that it actually boosts all  paranormal damage, not just Dimensional damage.  This is just a text change; the  actual power is completely unchanged.</li>
<li>Vengeance: Updated the description to match the changes that were made in  the Super Power Pack.</li>
</ul>
<h3>Darkness</h3>
<ul>
<li>Drain Life: Updated all 3 ranks of Drain Life to use the corrected healing  value. These powers were previously using incorrect values to calculate their  healing amounts.
<ul>
<li>Note: Rank 1 was previously healing as if it was Rank 2. These changes have  decreased the amount healed.</li>
</ul>
</li>
<li>Drain Life: Vampiric Sympathy:  In addition to the advantages current  function, players are no longer immune to the bonus healing from Vampiric  Sympathy while under the effect of Dark Transfusion.</li>
</ul>
<h3>Fire</h3>
<ul>
<li>Fireball: Unstable Accelerant no longer scales with super stats.</li>
</ul>
<h3>Force:</h3>
<ul>
<li>Force: Force Block: The energy returned by Force Block scales off of 200% of  your Ego.</li>
<li>Force Detonation, Force Cascade, Force Blast, and Force Bolts: The  Diminishing Returns for knockback on these powers have been improved.  They now  use the same system as Munitions:  Shotgun, where several subsequent hits result  in immunity from further knocks.</li>
</ul>
<h3>Gadgeteering:</h3>
<ul>
<li>Clarified the description of Miniaturization Drive, Toxic Nanites and Sonic  Device that they only work with single target attacks, and do not function with  AoEs or some indirect attack powers, such as Orbital Canon.</li>
<li>Implosion Engine: This power now counts as part of the Munitions framework  for purposes of interaction with Lock N Load.</li>
<li>Implosion Engine: Inverse Polarization Field advantage now functions  properly.</li>
<li>Miniaturization Drive: The (de)buff component of this power can no longer  crit or be enhanced by Stat Focuses.</li>
<li>Sonic Blaster: Added a small knockback effect to this power.</li>
<li>Sonic Device: This power is an &#8220;on next hit&#8221; power and shares a cooldown  with Imbue.</li>
<li>Toxic Nanites and Miniaturization drive no longer share On Next Hit  cooldowns with Sonic Device and Imbue. These powers will be reviewed, and likely  heavily changed down the road.</li>
</ul>
<h3>Ice:</h3>
<ul>
<li>Ice Burst: Freeze, Dirtbag!: The advantage now has diminishing returns  applied to the hold.</li>
</ul>
<h3>Martial  Arts:</h3>
<ul>
<li>Inexorable Tides: Updated the description to reflect current  functionality.</li>
<li>Dual Blades:  Dragon&#8217;s Wrath: The Tiger&#8217;s Courage advantage now increases  the base damage of the power (in the same way that ranking a power up does),  instead of acting as an external buff. The net effect is that this advantage  should generate significantly greater benefit. The maximum benefit, however, is  capped at +30%</li>
<li>Dual Blades: Dragon&#8217;s Wrath: Updated the description of the dual blade  attack to read slashing instead of piercing to better reflect its effects.</li>
<li>Reaper&#8217;s Caress: Challenging Strike: Corrected a text bug.</li>
</ul>
<h3>Might:</h3>
<ul>
<li>Aggressor: Aggressor stacks now properly refresh other Aggressor  stacks.</li>
<li>Aggressor: Changed description. Added the line &#8211; &#8220;Indirect Knocks, such as  from pets, bombs, or summoned effects, do not cause you to gain Aggression&#8221;.  This is a text update and clarification only, not a change in the functionality  of the power.</li>
<li>Enrage: This power is limited to 8 stacks.  Players will no longer be able  to push it past the limit by zoning.</li>
<li>Defiance: This power is limited to 6 stacks.  Players will no longer be able  to push it past the limit by zoning.</li>
<li>Unstoppable: This power now resists the correct amount of damage.</li>
<li>Players will no longer see &#8220;Invalid Target&#8221; when attacking large enemies  when &#8220;Melee can ignore selected target&#8221; is set to On for certain Melee  power.</li>
</ul>
<h3>Power  Armor:</h3>
<ul>
<li>Targeting Computer now generates proper tooltip information on mouseover and  grants a buff icon. The actual functionality of the power is completely  unchanged.</li>
<li>Wrist Bolter &#8211; Armored Assault &#8211; Fixed an issue with this advantage. It  should now work properly with all builds, in combination with all powers,  including other &#8220;hand slot&#8221; power armor attacks (I.e. Concussor Beam)</li>
<li>Wrist Bolter &#8211; Automated Assault &#8211; now locks out other hand slot attacks  (Concussion Beam) appropriately.</li>
<li>The issue with powers incorrectly remaining on cool down has been fixed.  Wristbolter should no longer appear to break after using eye beam.</li>
</ul>
<h3>Sorcery:</h3>
<ul>
<li>Eldritch Shield: Imbue With Power Advantage: This advantage now adds your  Intellect to your Ego for purposes of calculating energy return when you have  Aura of Arcane Clarity active.</li>
<li>Primal Invocation: Invocation of Storm Calling: The FX has been updated to  reduce player lag.</li>
</ul>
<h3>Supernatural:</h3>
<ul>
<li>Aspects (both): Duration of the buff provided by these powers has been  increased from 12 to 20 seconds.</li>
<li>Regeneration: Updated the tooltip for Regeneration as players were finding  it confusing.  Previously, the tooltip seemed to indicate that the power gave  two kinds of healing, one of which became weaker as you ranked the power up. The  &#8220;healing&#8221; that became weaker is actually the mechanic that causes Regeneration  to slow down over time if players are not taking more than a certain amount of  damage, and that effect explicitly does get smaller (i.e. your regeneration  loses potency slower) as you rank it up.</li>
<li>Infernal: Condemn: Updated the description to match the changes that were  made in the Super Power Pack.</li>
<li>Infernal: Defile, a new power, has been added to the game! Defile is a Tier  3 Infernal power, which deals ranged Toxic damage and places a Toxic resistance  debuff on the target. A new custom advantage has been added for the power as  well.</li>
<li>Infernal: Vile Lariat: Fixed name in advantage window.</li>
</ul>
<h3>Telekinesis:</h3>
<ul>
<li>Telekinetic Eruption &#8211; Changed to a normalized chance to Knock; 36% at tap,  100% at full charge</li>
</ul>
<h2>Tailor:</h2>
<ul>
<li>New!  Added the ability to randomize costumes by style in the Tailor.</li>
<li>New! Added a filter to the unlocked costume pieces tab which filters on  either the costume piece name or the location of the costume piece.</li>
<li>New!  Added a Wrapped Scarf Long.  This costume piece is available for male  and female models.</li>
<li>Completed an initial optimization pass on the Tailor.  Players who have a  lot of unlocked costumes will notice a dramatic increase in performance.  This  applies overall and should affect performance when setting costume pieces by the  drop downs and through the unlocked costume parts tab.</li>
<li>The unlock costume pieces tab in the Character Creator &amp; Tailor now let  you preview the costume piece on your costume before applying it.</li>
<li>The popup prompt on the costume pieces that change the costume&#8217;s category is  now displayed in the tooltip.</li>
<li>Previewed unlocked costume pieces are not applied immediately, and require  that you click the &#8220;Apply Costume Part&#8221; button or double-click the costume piece  in the list.</li>
<li>Unlocked munitions weapons will now appear in the tailor</li>
<li>Weapons will no longer revert to their default colors if the colors are set  to mirror the base costume colors.</li>
<li>Players can once again use all head categories</li>
<li>Using the costume randomizer after loading a saved costume should no longer  crash the game client</li>
</ul>
<h2>UI:</h2>
<ul>
<li>Mission Journal UI improvements:
<ul>
<li>Added the ability for players to hide missions from appearing on the  HUD.</li>
<li>Added the ability for team leaders to share or set as primary any mission  that a team member has, even if the team leader does not have that mission.   If  the mission lender is out of range an error message will be sent.</li>
<li>The headshots on the will now update properly.</li>
</ul>
</li>
<li>Sidekicking improvements:
<ul>
<li>Players who have previously declined a sidekicking prompt will no longer  have to leave the team to be able to receive the prompt again.</li>
<li>Once a player begins sidekicking, they will remain sidekicked even if the  Team Champion changes. The prompt will not appear again until the player stops  sidekicking.</li>
<li>The C symbol will now appear for all sidekicked players.  This includes the  team leader.</li>
</ul>
</li>
<li>Several updates were made to the mail UI:
<ul>
<li>The UI no longer appears in a preset cell. It is now a large window and the  columns follow a more traditional layout.</li>
<li>The column header format for mail has been changed to  Sender/Subject/Date</li>
<li>The item attachments background has been fixed</li>
<li>The icons in the attachment screen scale appropriately now.</li>
<li>Hitting report spam now deletes the message as well.</li>
<li>The header layout has been changed.</li>
<li>Date will now only show Month Day (e.g. Apr 27) unless it was sent in the  last 24 hours, in which case it will show the time sent</li>
</ul>
</li>
<li>Several changes were made to the Chat UI:
<ul>
<li>Updated the Chat Window Text Entry Area to remove and &#8220;see through&#8221;  areas.</li>
<li>All of the Chat Windows now scale properly when changing the chat window  font scale. Previously, only the bottom area would scale.</li>
</ul>
</li>
<li>Several changes were made to the Font:
<ul>
<li>Updated the main game font to use a higher resolution version.  Players will  notice an improved appearance!</li>
<li>Corrected characters overlapping in all fonts used throughout the game.</li>
<li>Corrected minor clipping issues of characters in all fonts used throughout  the game.</li>
<li>Corrected missing characters in the italicized version of the default game  font.</li>
<li>Moved the default keybind text for the Power tray from the lower left corner  to the top right corner.  Also, the font is now slightly smaller and much more  readable.</li>
</ul>
</li>
<li>Loading Screen Changes:
<ul>
<li>Reduced the size of the loading screens description text slightly so that it  does not go out of its bounding area.</li>
<li>Moved the position of the loading screen main title (map name) slightly down  so that it is not right against the top edge of the screen.</li>
</ul>
</li>
<li>When dropping a mission, that has a cooldown timer, players will now receive  a confirmation prompt displaying the amount of time before they can take the  mission again.</li>
<li>Chat: Using ctrl+shift+arrow to select words in text areas no longer skips  the first word.</li>
<li>The minimap will now display the text for large waypoints in a saner  location when moused over.</li>
<li>Crime computer contacts now display the mission level range.</li>
<li>The UI will now properly display the map name and other information for  teammates 3 through 5.</li>
<li>Large Windows are no longer mutually exclusive.</li>
<li>Made some minor appearance changes to the overhead floating text for Player  Titles and Guild Names.</li>
<li>Closing the mission tracker will now completely hide the list of missions if  a primary mission was set.</li>
<li>Until Tokens now appear in the character status UI on the Records tab.</li>
<li>Updated the message players receive when they try to equip an item that is  too low level.</li>
<li>Fixed a bug where clicking on &#8220;Set Description&#8221; would immediately reopen the  description window in the player status screen.</li>
<li>When in mouselook mode, the mouse will now be clipped to the screen to avoid  accidentally clicking outside the window and causing the game to lose  focus.</li>
<li>Updated mousewheel handling to support values of less than 120.  This will  allow mousewheel&#8217;s to properly work in Windows 7.</li>
<li>Added support for non-Xbox Joysticks. Joysticks may be setup to map to Xbox  gamepad inputs for use with existing UI&#8217;s. The default joystick mappings have  been setup for a gamepad like controller (e.g. Logitech Rumblepad 2).</li>
<li>Added an option to enable/disable the Xbox Controller. It defaults to  on.</li>
<li>Added an option to enable/disable the use of non-Xbox Joysticks. It defaults  to off</li>
<li>Tray tooltips can now be disabled during combat. Players can toggle this  option per character in the HUD tab of the options menu.</li>
<li>The overlapping text bug on the action figure descriptions has been fixed  and the font updated.</li>
</ul>


<p>Related posts:<ol><li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/the-serpent-lantern-adventure-pack-promises-changes-for-champions-online/' rel='bookmark' title='Permanent Link: &#8220;The Serpent Lantern&#8221; Adventure Pack promises changes for Champions Online'>&#8220;The Serpent Lantern&#8221; Adventure Pack promises changes for Champions Online</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-patch-notes-1201/' rel='bookmark' title='Permanent Link: Champions Online Patch Notes 12/01'>Champions Online Patch Notes 12/01</a></li>
<li><a href='http://www.gamermonkey.com/champions-online/champions-online-news/champions-online-patch-notes-nov-24th-2009/' rel='bookmark' title='Permanent Link: Champions Online Patch Notes: Nov 24th, 2009'>Champions Online Patch Notes: Nov 24th, 2009</a></li>
</ol></p>]]></content:encoded>
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