The Gadgeteering Power Set Gadgets, Gadgets, gimme the gadgets! The Champions Online Gadgeteer framework was created to allow all the tech heads out there the chance to play a character that could fight villains by means of the various gizmos at their disposal. From sonic blasters, to mines, and tractor beams.. the Gadgeteer can make for a very useful party member if they learn how to best use their gadgets. They are the light weight version of a power armor hero.
Sonic Blaster
Energy Builder
Energy Generation, Maintained Ranged Sonic Damage
Sonic Blaster emits a painfully concentrated beam of sound to rip through your enemies.
Maintain
Single target Sonic damage
Generates energy
Experimental Blaster
No Requirements
Charged Ranged Particle Damage
Experimental Blaster is a weapon of your own invention that fires a beam at your target, dealing damage and sometimes having other more. . . unpredictable effects.
Tap
Single target particle damage
1% chance to turn target into a teddy bear for a short time
Charge
Increases damage and energy cost of the Tap effect
50% chance to deal double damage if charged less than 0.5 sec
20% chance to confuse the target for a short time if charged to full
20% chance to knock the target up if charged to full
Gauntlet Chainsaw
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Maintained Cone Melee Slashing Damage
Chainsaw Gauntlet uses a glove mounted chainsaw to slash through any targets in your path.
Maintain
Deals continuous slashing damage to targets in front of you
Particle Mine
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Proximity Mine, Close Area Effect Particle Damage
Particle Mine places a mine on the ground that will explode, dealing heavy particle damage, when an enemy comes within range.
Click
Places Particle Mine at owner’s location
Particle Mine detonates when enemy appears in range dealing particle damage to nearby targets
Bionic Shielding
Requires 1 powers from Gadgeteering or 2 non energy building powers from any framework
Targeted Reactive Healing Buff
Bionic Shielding places a shield of healing energy around your target causing them to heal any time they are damaged.
Click
Applies Bionic Shielding to target.
Bionic Shielding heals you each time the target takes damage.
Bionic Shielding will heal you a maximum of 5 times before it expires
Miniaturization Drive
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Miniaturization Drive charges your next attack with a miniaturization field, causing the target of the attack to shrink in size and strength.
Click
Adds shrink and damage debuff to next attack
Sonic Device
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Sonic Device adds a focused sonic pulse to your next attack, increasing the damage of the attack and adding the potential to stun your target.
Click
Adds sonic damage to next attack
Chance to stun target of next attack
Toxic Nanites
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Toxic Nanites laces your next attack with deadly nanites, infecting your target and dealing toxic damage over time.
Click
Adds toxic damage over time to next attack
Entangling Mesh
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Close Area Effect Root
Entangling Mesh adds a web-like explosion to your arsenal. Any enemies caught in the explosion become tangled in the mesh rooting them in place.
Click
Roots nearby targets
Nanobot Swarm
Cooldown Refresh
Using millions of tiny robots you refresh yourself and continue fighting as though the fight just started.
Click
Resets all ability cooldown timers
Molecular Self-Assembly
Slotted Passive, Energy Return
Each time your abilities become ready to use you receive a rush of energy in anticipation of the coming fight.
Slotted Passive
Can be slotted in a Support or Balanced passive power slot
Each time an ability comes off cooldown, you gain energy
Munitions Bots
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Munitions Bots summons two armed robotic drones to fight for you.
Charge
Summons 2 controllable Munitions Bots
Tap
Cycles the mode of the Munitions Bots:
Mobile Mode: Follows user and attacks enemy targets
Turret Mode: Transform into a stationary turret with heavy attack and low defense
Attack Toys
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Attack Toys summons an attack toy to fight for you.
Charge
Summons a controllable Attack Toy
Attack Toy has a chance to trigger Play Time
Tap
Summons an additional Attack Toy
Can only be activated within 3 seconds of Play Time
Medical Drones
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Medical Drones summons 2 Medical Drones to help heal you and your allies.
Charge
Summons 2 controllable Medical Drones
Medical Drones will use Repair on wounded allies
Tap
Overloads Medical Drones allowing them to use Beam Blast to damage enemies
Orbital Cannon
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Charged Targeted Area Effect Particle Damage
Orbital Cannon calls down a particle blast to destroy your enemies from a weapon platform orbiting high overhead.
Charge
Deals particle damage to targets around the primary target
Resurrection Serum
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Charged Targeted Resurrect
Resurrection Serum is a carefully crafted concoction administered to fallen allies to return them to action
Charge
Resurrects a fallen ally within 15 feet
Tractor Beam
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Maintained Reverse Repel
Tractor Beam latches on to your target and yanks them towards you.
Maintain
Single target reverse repel
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