Supernatural Power Set Not all heroes in Champions Online were bitten by a radioactive spiders or happen to be the last member of their race who rocketed to earth as a baby. There are some heroes with a darker past it would seem. The Supernatural power set has many iconic powers that are truly suitable for this framework. Lashing people with Chains, biting them, regeneration, life draining… these are all the tools at the disposal of a Supernatural Hero.
Bestial Fury
Energy Builder
Energy Generation, Melee Slashing Damage
Bestial Fury uses your hands as deadly claws to slash apart your enemies.
Click
Single target slashing damage
Generates energy
Lash
No Requirements
Ranged Crushing Damage
Lash throws a length of heavy chain at your enemy.
Click
Single target crushing damage
Devour Essence
Requires 1 power from Supernatural or 2 non energy building powers from any framework
Maintained Melee Dimensional Damage, Self Heal
Devour Essence is a parasitic attack that drains life energy from your enemy and transfers it to you.
Maintain
Single target dimensional damage
Self heal based on damage done to target
Venomous Breath
Requires 1 power from Supernatural or 2 non energy building powers from any framework
Maintained Cone Toxic Damage
Venomous Breath causes you to exhale a deadly mist of poison to choke and torment your enemies.
Maintain
Creates a cone area of effect, dealing Toxic damage to targets in the cone
Iron Cyclone
Requires 1 power from Supernatural or 2 non energy building powers from any framework
Maintained PBAoE Crushing Damage
Iron Cyclone swings a heavy chain around you, lashing out at any enemies that come within its path.
Maintain
Deals crushing damage to nearby targets
Chance per hit to knockback target
Condemn
Requires 1 power from Supernatural or 2 non energy building powers from any framework
Charged Ranged Area Effect Dimensional Damage
Condemn causes a concentrated burst of dimensional energy to slam into your enemies.
Tap
Deals dimensional damage to your primary target and other nearby targets
Chance to hold targets
Charge
Increases damage, size of area affected and energy cost of the Tap effect
Iron Lariat
Requires 1 power from Supernatural or 2 non energy building powers from any framework
Ranged Crushing Damage
Iron Lariat lashes out at your enemy using a heavy chain as a whip.
Click
Single target crushing damage
Chance to knock the target towards you
Chance to hold the target
Bite
Requires 1 power from Supernatural or 2 non energy building powers from any framework
Charged Melee Piercing Damage
Bite uses your teeth as an additional weapon in close quarter combat.
Tap
Single target piercing damage
Chance to apply slashing damage over time
Charge
Increases damage and energy cost of the Tap effect
When fully charged, 100% chance to apply slashing damage over time
Regeneration
Requires 1 powers from Supernatural or 2 non energy building powers from any framework
Slotted Passive, Self Heal Over Time
Regeneration greatly increases the speed at which you recover from wounds.
Slotted Passive
Self heal over time
Damage received increases healing per period up to 250% of normal
Healing increases from damage received
Healing decreases each period no damage is taken
Crippling Coils
Requires 3 power from Supernatural or 5 non energy building powers from any framework
Ranged Hold
Crippling Coils sends chains through the ground to latch on to your foe, preventing them from attacking or even moving.
Click
Holds target
Command Animals
Requires 3 powers from Supernatural or 5 non energy building powers from any framework
Controllable Combat Pet
Command Animals summons two wolves to your side to aid you in your fight.
Charge
Summons 2 controllable wolves
Tap
Drives the wolves into a frenzy, increasing their damage
Resurgence
Requires 3 powers from Supernatural or 5 non energy building powers from any framework
Self Heal
Resurgence focuses your body’s healing power into a quick burst of health.
Click
Self heal
Resets healing from Regeneration to default rate
Aspect of Celestial
Requires 3 powers from Supernatural or 5 non energy building powers from any framework
Toggle, Close Area Effect Dimensional Damage, Power Enhance
Your connection with supernatural powers has lead you to an affinity for celestial energies.
Toggle
Deals dimensional damage to targets within melee range when activated
Grants a chance to proc a damage buff on you to your Crippling Coils and Soul Mesmerism powers
Grants a chance to proc a damage resistance debuff to your Devour Essence and Venomous Breath powers
Grants a chance to proc a heal over time on you to your Lash and Iron Lariat powers
Grants a chance to proc dimensional damage over time to your Condemn power
Grants a chance to proc a confuse to your Bite and Iron Cyclone powers
Aspect of the Dragon
Requires 3 powers from Supernatural or 5 non energy building powers from any framework
Toggle, Close Area Effect Toxic Damage, Power Enhance
Your connection with supernatural powers has lead you to an affinity for draconic powers.
Toggle
Deals toxic damage to targets within melee range when activated
Grants a chance to proc a damage debuff on the primary target of your Iron Cyclone, Soul Mesmerism and Venomous Breath powers
Grants a chance to proc a damage resistance debuff to your Bite, Crippling Coils and Devour Essence powers
Grants a chance to proc toxic damage over time to your Condemn, Lash and Iron Lariat powers
Aspect of the Inferno
Requires 3 powers from Supernatural or 5 non energy building powers from any framework
Toggle, Close Area Effect Fire Damage, Power Enhance
Your connection with supernatural powers has lead you to an affinity for infernal powers.
Toggle
Deals fire damage to targets within melee range when activated
Grants a chance to proc fear to your Bite and Iron Cyclone powers
Grants a chance to proc fire damage over time to your Condemn, Lash and Iron Lariat powers
Grants a chance to proc a movement speed reduction on your Crippling Coils, Soul Mesmerism, Venomous Breath and Devour Essence powers
Soul Mesmerism
Requires 5 powers from Supernatural or 8 non energy building powers from any framework
Charged Ranged Stun
Soul Mesmerism attempts to hypnotize your enemy preventing them from making any actions.
Tap
Stuns target
Charge
Increases energy cost of the Tap effect
If fully charged, confuses target instead of stun
Rebirth
Requires 5 powers from Supernatural or 8 non energy building powers from any framework
Self Recovery and Heal
Rebirth allows you to recover from defeat to take vengeance upon your enemies.
Click
Instantly recovers the user from defeat with full hit points
Defeating critters returns health
Increases the damage and resistance of the user
Each enemy defeated has a chance of returning energy to the user
User takes massive dimensional damage over time
Cloud of Flies
Requires 5 powers from Supernatural or 8 non energy building powers from any framework
Slotted Passive, Toxic Damage Over Time
You are able to call on swarms of supernatural flies to fill the wounds of your enemies.
Slotted Passive
Can be slotted in an Offensive or Balanced passive power slot
Only active while in combat
Deals toxic damage over time to enemies within melee range
Deals toxic damage over time to enemies below 80% health which you have damaged
Supernatural Power
Innate Passive, Secondary Energy Unlock
While under the influence of an aspect you are able to tap into a nearly limitless pool of energy.
Innate Passive
Does not need to be slotted in order to function
While an aspect is active, any power that empties your energy pool will grant you a burst of energy.
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